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scummvm-cursorfix/engines/ultima/ultima8/gfx/fade_to_modal_process.cpp
2026-02-02 04:50:13 +01:00

99 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/gfx/palette_fader_process.h"
#include "ultima/ultima8/gfx/fade_to_modal_process.h"
#include "ultima/ultima8/gfx/texture.h"
#include "ultima/ultima8/kernel/kernel.h"
#include "ultima/ultima8/gumps/gump_notify_process.h"
namespace Ultima {
namespace Ultima8 {
// p_dynamic_class stuff
DEFINE_RUNTIME_CLASSTYPE_CODE(FadeToModalProcess)
FadeToModalProcess::FadeToModalProcess(ModalGump *modal)
: _modal(modal), _nextState(FS_OpenFadeOut), _fader(nullptr)
{
setRunPaused();
}
FadeToModalProcess::~FadeToModalProcess(void) {
}
void FadeToModalProcess::onWakeUp() {
if (_nextState == FS_CloseFadeIn) {
// Jump in now and make sure the fade in is started (ie, we go to black)
// before the modal is closed, otherwise a single frame of the thing
// behind it will be shown first.
_fader = new PaletteFaderProcess(TEX32_PACK_RGBA(0x00, 0x00, 0x00, 0x00), true, 0x7FFF, 30, false);
_fader->run();
}
}
void FadeToModalProcess::run() {
switch (_nextState) {
case FS_OpenFadeOut:
{
_fader = new PaletteFaderProcess(TEX32_PACK_RGBA(0x00, 0x00, 0x00, 0x00), false, 0x7FFF, 30, true);
Kernel::get_instance()->addProcess(_fader);
_fader->setRunPaused();
_nextState = FS_ShowGump;
waitFor(_fader);
break;
}
case FS_ShowGump:
{
// kernel will delete the fader object for us
_fader = nullptr;
_modal->InitGump(0);
_modal->setRelativePosition(Gump::CENTER);
_modal->CreateNotifier();
// Reset the palette before showing the modal
PaletteManager::get_instance()->untransformPalette(PaletteManager::Pal_Game);
_nextState = FS_CloseFadeIn;
waitFor(_modal->GetNotifyProcess());
break;
}
case FS_CloseFadeIn:
{
// Already created a new fader in onWakeUp..
Kernel::get_instance()->addProcess(_fader);
_fader->setRunPaused();
_nextState = FS_Finshed;
waitFor(_fader);
break;
}
case FS_Finshed:
{
// kernel will delete the fader object for us
_fader = nullptr;
terminate();
break;
}
}
}
} // End of namespace Ultima8
} // End of namespace Ultima