55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GFX_ANIMDAT_H
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#define ULTIMA8_GFX_ANIMDAT_H
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#include "ultima/shared/std/containers.h"
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#include "ultima/ultima8/world/actors/animation.h"
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namespace Ultima {
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namespace Ultima8 {
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class AnimAction;
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class ActorAnim;
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class Actor;
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class AnimDat {
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public:
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AnimDat();
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~AnimDat();
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void load(Common::SeekableReadStream *rs);
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const ActorAnim *getAnim(uint32 shape) const;
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const AnimAction *getAnim(uint32 shape, uint32 action) const;
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//! Return the action number for a given animation sequence on the given actor
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static uint32 getActionNumberForSequence(Animation::Sequence action, const Actor *actor);
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private:
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Std::vector<ActorAnim *> _anims;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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