236 lines
5.5 KiB
C++
236 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_MAP_DUNGEON_H
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#define ULTIMA4_MAP_DUNGEON_H
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#include "ultima/ultima4/controllers/combat_controller.h"
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#include "ultima/ultima4/core/types.h"
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#include "ultima/ultima4/map/map.h"
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namespace Ultima {
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namespace Ultima4 {
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#define DNGROOM_NTRIGGERS 4
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enum StatsBonusType {
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STATSBONUS_INT = 0x1,
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STATSBONUS_DEX = 0x2,
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STATSBONUS_STR = 0x4
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};
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struct Trigger {
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byte _tile;
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byte x, y;
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byte _changeX1, _changeY1, changeX2, changeY2;
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};
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struct PartyEntry {
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private:
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Common::Point *_array[5];
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public:
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Common::Point _northStart;
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Common::Point _eastStart;
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Common::Point _southStart;
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Common::Point _westStart;
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PartyEntry() {
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_array[DIR_NONE] = nullptr;
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_array[DIR_NORTH] = &_northStart;
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_array[DIR_EAST] = &_eastStart;
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_array[DIR_SOUTH] = &_southStart;
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_array[DIR_WEST] = &_westStart;
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}
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Common::Point &operator[](int dir) {
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return *_array[dir];
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}
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};
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struct DngRoom {
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Trigger _triggers[DNGROOM_NTRIGGERS];
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byte _creatureTiles[16];
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Common::Point _creatureStart[16];
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PartyEntry _partyStart[8];
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MapData _mapData; // This is OK to change to MapData since sizeof(DngRoom) or
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// anything like it is not being used.
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byte _buffer[7];
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/**
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* Load room data
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*/
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void load(Common::SeekableReadStream &s);
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/**
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* A couple rooms in hythloth have nullptr player start positions,
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* which causes the entire party to appear in the upper-left
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* tile when entering the dungeon room.
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*
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* Also, one dungeon room is apparently supposed to be connected
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* to another, although the connection does not exist in the
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* DOS U4 dungeon data file. This was fixed by removing a few
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* wall tiles, and relocating a chest and the few monsters around
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* it to the center of the room.
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*/
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void hythlothFix7();
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void hythlothFix9();
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};
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/**
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* Dungeon tokens
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*/
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enum DungeonToken {
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DUNGEON_CORRIDOR = 0x00,
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DUNGEON_LADDER_UP = 0x10,
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DUNGEON_LADDER_DOWN = 0x20,
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DUNGEON_LADDER_UPDOWN = 0x30,
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DUNGEON_CHEST = 0x40,
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DUNGEON_CEILING_HOLE = 0x50,
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DUNGEON_FLOOR_HOLE = 0x60,
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DUNGEON_MAGIC_ORB = 0x70,
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DUNGEON_TRAP = 0x80,
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DUNGEON_FOUNTAIN = 0x90,
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DUNGEON_FIELD = 0xA0,
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DUNGEON_ALTAR = 0xB0,
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DUNGEON_DOOR = 0xC0,
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DUNGEON_ROOM = 0xD0,
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DUNGEON_SECRET_DOOR = 0xE0,
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DUNGEON_WALL = 0xF0
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};
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class Dungeon : public Map {
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public:
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Dungeon();
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~Dungeon() override {}
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// Members
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/**
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* Returns the name of the dungeon
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*/
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Common::String getName() override;
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/**
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* Returns the dungeon token associated with the given dungeon tile
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*/
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DungeonToken tokenForTile(MapTile tile);
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/**
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* Returns the dungeon token for the current location
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*/
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DungeonToken currentToken();
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/**
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* Returns the dungeon sub-token for the current location
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*/
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byte currentSubToken();
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/**
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* Returns the dungeon token for the given coordinates
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*/
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DungeonToken tokenAt(MapCoords coords);
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/**
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* Returns the dungeon sub-token for the given coordinates. The
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* subtoken is encoded in the lower bits of the map raw data. For
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* instance, for the raw value 0x91, returns FOUNTAIN_HEALING NOTE:
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* This function will always need type-casting to the token type
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* necessary
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*/
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byte subTokenAt(MapCoords coords);
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/**
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* Returns true if a ladder-up is found at the given coordinates
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*/
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bool ladderUpAt(MapCoords coords);
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/**
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* Returns true if a ladder-down is found at the given coordinates
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*/
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bool ladderDownAt(MapCoords coords);
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bool validTeleportLocation(MapCoords coords);
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// Properties
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Common::String _name;
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uint _nRooms;
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Std::vector<byte> _dataSubTokens;
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DngRoom *_rooms;
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CombatMap **_roomMaps;
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int _currentRoom;
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byte _partyStartX[8];
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byte _partyStartY[8];
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};
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/**
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* Dungeon sub-tokens
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*/
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enum TrapType {
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TRAP_WINDS = 0x0,
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TRAP_FALLING_ROCK = 0x1,
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TRAP_PIT = 0xe
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};
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enum FountainType {
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FOUNTAIN_NORMAL = 0x0,
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FOUNTAIN_HEALING = 0x1,
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FOUNTAIN_ACID = 0x2,
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FOUNTAIN_CURE = 0x3,
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FOUNTAIN_POISON = 0x4
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};
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enum FieldType {
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FIELD_POISON = 0x0,
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FIELD_ENERGY = 0x1,
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FIELD_FIRE = 0x2,
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FIELD_SLEEP = 0x3
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};
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/**
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* Handles 's'earching while in dungeons
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*/
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void dungeonSearch();
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/**
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* Drink from the fountain at the current location
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*/
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void dungeonDrinkFountain();
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/**
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* Touch the magical ball at the current location
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*/
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void dungeonTouchOrb();
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/**
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* Handles dungeon traps
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*/
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bool dungeonHandleTrap(TrapType trap);
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/**
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* Returns true if 'map' points to a dungeon map
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*/
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bool isDungeon(Map *punknown);
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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