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2026-02-02 04:50:13 +01:00

67 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/game/object.h"
#include "ultima/ultima4/map/map.h"
#include "ultima/ultima4/gfx/screen.h"
#include "ultima/ultima4/game/game.h"
#include "common/algorithm.h"
namespace Ultima {
namespace Ultima4 {
bool Object::setDirection(Direction d) {
return _tile.setDirection(d);
}
void Object::setMap(class Map *m) {
if (Common::find(_maps.begin(), _maps.end(), m) == _maps.end())
_maps.push_back(m);
}
Map *Object::getMap() {
if (_maps.empty())
return nullptr;
return _maps.back();
}
void Object::remove() {
uint size = _maps.size();
uint i = 0;
for (auto *map : _maps) {
if (i == size - 1)
map->removeObject(this);
else map->removeObject(this, false);
i++;
}
}
void Object::animateMovement() {
//TODO abstract movement - also make screen.h and game.h not required
g_screen->screenTileUpdate(&g_game->_mapArea, _prevCoords, false);
if (g_screen->screenTileUpdate(&g_game->_mapArea, _coords, false))
g_screen->screenWait(1);
}
} // End of namespace Ultima4
} // End of namespace Ultima