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2026-02-02 04:50:13 +01:00

78 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/core/coords.h"
#include "ultima/ultima4/game/moongate.h"
#include "ultima/ultima4/core/types.h"
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Ultima4 {
Moongates *g_moongates;
Moongates::Moongates() {
g_moongates = this;
}
Moongates::~Moongates() {
g_moongates = nullptr;
}
void Moongates::add(int phase, const Coords &coords) {
if (contains(phase))
error("Error: A moongate for phase %d already exists", phase);
(*this)[phase] = coords;
}
const Coords *Moongates::getGateCoordsForPhase(int phase) {
iterator moongate;
moongate = find(phase);
if (moongate != end())
return &moongate->_value;
return nullptr;
}
bool Moongates::findActiveGateAt(int trammel, int felucca, const Coords &src, Coords &dest) {
const Coords *moongate_coords;
moongate_coords = getGateCoordsForPhase(trammel);
if (moongate_coords && (src == *moongate_coords)) {
moongate_coords = getGateCoordsForPhase(felucca);
if (moongate_coords) {
dest = *moongate_coords;
return true;
}
}
return false;
}
bool Moongates::isEntryToShrineOfSpirituality(int trammel, int felucca) {
return (trammel == 4 && felucca == 4) ? true : false;
}
} // End of namespace Ultima4
} // End of namespace Ultima