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2026-02-02 04:50:13 +01:00

163 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/conversation/conversation.h"
#include "ultima/ultima4/conversation/dialogueloader_tlk.h"
#include "ultima/shared/std/containers.h"
#include "common/stream.h"
namespace Ultima {
namespace Ultima4 {
/**
* A dialogue loader for standard u4dos .tlk files.
*/
Dialogue *U4TlkDialogueLoader::load(Common::SeekableReadStream *source) {
enum QTrigger {
NONE = 0,
JOB = 3,
HEALTH = 4,
KEYWORD1 = 5,
KEYWORD2 = 6
};
/* there's no dialogues left in the file */
char tlk_buffer[288];
if (source->read(tlk_buffer, sizeof(tlk_buffer)) != sizeof(tlk_buffer))
return nullptr;
char *ptr = &tlk_buffer[3];
Std::vector<Common::String> strings;
for (int i = 0; i < 12; i++) {
strings.push_back(ptr);
ptr += strlen(ptr) + 1;
}
Dialogue *dlg = new Dialogue();
byte prob = tlk_buffer[2];
QTrigger qtrigger = QTrigger(tlk_buffer[0]);
bool humilityTestQuestion = tlk_buffer[1] == 1;
dlg->setTurnAwayProb(prob);
dlg->setName(strings[0]);
dlg->setPronoun(strings[1]);
dlg->setPrompt("\nYour Interest:\n");
// Fix the actor description Common::String, converting the first character
// to lower-case.
strings[2].setChar(tolower(strings[2][0]), 0);
// ... then replace any newlines in the Common::String with spaces
size_t index = strings[2].find("\n");
while (index != Common::String::npos) {
strings[2].setChar(' ', index);
index = strings[2].find("\n");
}
// ... then append a period to the end of the Common::String if one does
// not already exist
if (!Common::isPunct(strings[2][strings[2].size() - 1]))
strings[2] = strings[2] + Common::String(".");
// ... and finally, a few characters in the game have descriptions
// that do not begin with a definite (the) or indefinite (a/an)
// article. On those characters, insert the appropriate article.
if ((strings[0] == "Iolo")
|| (strings[0] == "Tracie")
|| (strings[0] == "Dupre")
|| (strings[0] == "Traveling Dan"))
strings[2] = Common::String("a ") + strings[2];
Common::String introBase = Common::String("\nYou meet ") + strings[2] + "\n";
dlg->setIntro(new Response(introBase + dlg->getPrompt()));
dlg->setLongIntro(new Response(introBase +
"\n" + dlg->getPronoun() + " says: I am " + dlg->getName() + "\n"
+ dlg->getPrompt()));
dlg->setDefaultAnswer(new Response("That I cannot\nhelp thee with."));
Response *yes = new Response(strings[8]);
Response *no = new Response(strings[9]);
if (humilityTestQuestion) {
yes->add(g_responseParts->BRAGGED);
no->add(g_responseParts->HUMBLE);
}
dlg->setQuestion(new Dialogue::Question(strings[7], yes, no));
// one of the following four keywords triggers the speaker's question
Response *job = new Response(Common::String("\n") + strings[3]);
Response *health = new Response(Common::String("\n") + strings[4]);
Response *kw1 = new Response(Common::String("\n") + strings[5]);
Response *kw2 = new Response(Common::String("\n") + strings[6]);
switch (qtrigger) {
case JOB:
job->add(g_responseParts->ASK);
break;
case HEALTH:
health->add(g_responseParts->ASK);
break;
case KEYWORD1:
kw1->add(g_responseParts->ASK);
break;
case KEYWORD2:
kw2->add(g_responseParts->ASK);
break;
case NONE:
default:
break;
}
dlg->addKeyword("job", job);
dlg->addKeyword("heal", health);
dlg->addKeyword(strings[10], kw1);
dlg->addKeyword(strings[11], kw2);
// NOTE: We let the talker's custom keywords override the standard
// keywords like HEAL and LOOK. This behavior differs from u4dos,
// but fixes a couple conversation files which have keywords that
// conflict with the standard ones (e.g. Calabrini in Moonglow has
// HEAL for healer, which is unreachable in u4dos, but clearly
// more useful than "Fine." for health).
Common::String look = Common::String("\nYou see ") + strings[2];
dlg->addKeyword("look", new Response(look));
dlg->addKeyword("name", new Response(Common::String("\n") + dlg->getPronoun() + " says: I am " + dlg->getName()));
dlg->addKeyword("give", new Response(Common::String("\n") + dlg->getPronoun() + " says: I do not need thy gold. Keep it!"));
dlg->addKeyword("join", new Response(Common::String("\n") + dlg->getPronoun() + " says: I cannot join thee."));
Response *bye = new Response("\nBye.");
bye->add(g_responseParts->END);
dlg->addKeyword("bye", bye);
dlg->addKeyword("", bye);
/*
* This little easter egg appeared in the Amiga version of Ultima IV.
* I've never figured out what the number means.
* "Banjo" Bob Hardy was the programmer for the Amiga version.
*/
dlg->addKeyword("ojna", new Response("\nHi Banjo Bob!\nYour secret\nnumber is\n4F4A4E0A"));
return dlg;
}
} // End of namespace Ultima4
} // End of namespace Ultima