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2026-02-02 04:50:13 +01:00

144 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/game/context.h"
#include "ultima/ultima4/conversation/conversation.h"
#include "ultima/ultima4/conversation/dialogueloader_hw.h"
#include "ultima/ultima4/game/player.h"
#include "ultima/ultima4/filesys/savegame.h"
#include "ultima/ultima4/filesys/u4file.h"
#include "ultima/ultima4/core/utils.h"
#include "ultima/ultima4/ultima4.h"
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Ultima4 {
Response *hawkwindGetAdvice(const DynamicResponse *kw);
Response *hawkwindGetIntro(const DynamicResponse *dynResp);
/* Hawkwind text indexes */
#define HW_SPEAKONLYWITH 40
#define HW_RETURNWHEN 41
#define HW_ISREVIVED 42
#define HW_WELCOME 43
#define HW_GREETING1 44
#define HW_GREETING2 45
#define HW_PROMPT 46
#define HW_DEFAULT 49
#define HW_ALREADYAVATAR 50
#define HW_GOTOSHRINE 51
#define HW_BYE 52
/**
* A special case dialogue loader for Hawkwind.
*/
Dialogue *U4HWDialogueLoader::load(Common::SeekableReadStream *source) {
Std::vector<Common::String> &hawkwindText = g_ultima->_hawkwindText;
hawkwindText = u4read_stringtable("hawkwind");
Dialogue *dlg = new Dialogue();
dlg->setTurnAwayProb(0);
dlg->setName("Hawkwind");
dlg->setPronoun("He");
dlg->setPrompt(hawkwindText[HW_PROMPT]);
Response *intro = new DynamicResponse(&hawkwindGetIntro);
dlg->setIntro(intro);
dlg->setLongIntro(intro);
dlg->setDefaultAnswer(new Response(Common::String("\n" + hawkwindText[HW_DEFAULT])));
for (int v = 0; v < VIRT_MAX; v++) {
Common::String virtue(getVirtueName((Virtue) v));
lowercase(virtue);
virtue = virtue.substr(0, 4);
dlg->addKeyword(virtue, new DynamicResponse(&hawkwindGetAdvice, virtue));
}
Response *bye = new Response(hawkwindText[HW_BYE]);
bye->add(g_responseParts->STOPMUSIC);
bye->add(g_responseParts->END);
dlg->addKeyword("bye", bye);
dlg->addKeyword("", bye);
return dlg;
}
/**
* Generate the appropriate response when the player asks Lord British
* for help. The help text depends on the current party status; when
* one quest item is complete, Lord British provides some direction to
* the next one.
*/
Response *hawkwindGetAdvice(const DynamicResponse *dynResp) {
Common::String text;
int virtue = -1, virtueLevel = -1;
Std::vector<Common::String> &hawkwindText = g_ultima->_hawkwindText;
/* check if asking about a virtue */
for (int v = 0; v < VIRT_MAX; v++) {
if (scumm_strnicmp(dynResp->getParam().c_str(), getVirtueName((Virtue) v), 4) == 0) {
virtue = v;
virtueLevel = g_ultima->_saveGame->_karma[v];
break;
}
}
if (virtue != -1) {
text = "\n\n";
if (virtueLevel == 0)
text += hawkwindText[HW_ALREADYAVATAR] + "\n";
else if (virtueLevel < 80)
text += hawkwindText[(virtueLevel / 20) * 8 + virtue];
else if (virtueLevel < 99)
text += hawkwindText[3 * 8 + virtue];
else /* virtueLevel >= 99 */
text = hawkwindText[4 * 8 + virtue] + hawkwindText[HW_GOTOSHRINE];
} else {
text = Common::String("\n") + hawkwindText[HW_DEFAULT];
}
return new Response(text);
}
Response *hawkwindGetIntro(const DynamicResponse *dynResp) {
Response *intro = new Response("");
Std::vector<Common::String> &hawkwindText = g_ultima->_hawkwindText;
if (g_context->_party->member(0)->getStatus() == STAT_SLEEPING ||
g_context->_party->member(0)->getStatus() == STAT_DEAD) {
intro->add(hawkwindText[HW_SPEAKONLYWITH] + g_context->_party->member(0)->getName() +
hawkwindText[HW_RETURNWHEN] + g_context->_party->member(0)->getName() +
hawkwindText[HW_ISREVIVED]);
intro->add(g_responseParts->END);
} else {
intro->add(g_responseParts->STARTMUSIC_HW);
intro->add(g_responseParts->HAWKWIND);
intro->add(hawkwindText[HW_WELCOME] + g_context->_party->member(0)->getName() +
hawkwindText[HW_GREETING1] + hawkwindText[HW_GREETING2]);
}
return intro;
}
} // End of namespace Ultima4
} // End of namespace Ultima