98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_WIDGETS_PERSON_H
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#define ULTIMA_ULTIMA1_WIDGETS_PERSON_H
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#include "ultima/ultima1/widgets/urban_widget.h"
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#include "ultima/ultima1/maps/map.h"
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#include "ultima/ultima1/maps/map_base.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/shared/maps/creature.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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/**
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* Base class for NPC creatures
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*/
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class Person : public UrbanWidget, public Shared::Maps::Creature {
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DECLARE_MESSAGE_MAP;
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protected:
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Ultima1Game *_game;
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Maps::MapBase *_map;
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protected:
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/**
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* Returns true if the guards are currently hostile
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*/
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bool areGuardsHostile() const;
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/**
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* Returns a random movement delta of -1, 0, or 1
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*/
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int getRandomDelta() const;
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/**
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* Returns a random movement delta
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*/
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Point getRandomMoveDelta() const {
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return Point(getRandomDelta(), getRandomDelta());
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}
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public:
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CLASSDEF;
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/**
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* Constructor
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*/
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Person(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints) :
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UrbanWidget(game, map, tileNum), Shared::Maps::Creature(game, map, hitPoints), _game(game), _map(map) {}
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/**
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* Constructor
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*/
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Person(Ultima1Game *game, Maps::MapBase *map, uint tileNum) :
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UrbanWidget(game, map, tileNum), Shared::Maps::Creature(game, map), _game(game), _map(map) {}
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/**
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* Handles loading and saving data
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*/
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void synchronize(Common::Serializer &s) override;
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/**
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* Talk to an NPC
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*/
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virtual void talk() {}
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/**
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* Removes hit points from a creature
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* @param amount Amount to remove
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* @returns Returns true if kills the creature
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*/
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bool subtractHitPoints(uint amount) override;
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};
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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