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scummvm-cursorfix/engines/ultima/ultima1/widgets/overworld_monster.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_WIDGETS_OVERWORLD_MONSTER_H
#define ULTIMA_ULTIMA1_WIDGETS_OVERWORLD_MONSTER_H
#include "ultima/ultima1/widgets/overworld_widget.h"
#include "ultima/shared/maps/creature.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
enum OverworldMonsterId {
NESS_CREATURE = 0, GIANT_SQUID, DRAGON_TURTLE, PIRATE_SHIP, HOOD, BEAR, HIDDEN_ARCHER, DARK_KNIGHT,
EVIL_TRENT, THIEF, ORC, KNIGHT, NECROMANCER, EVIL_RANGER, WANDERING_WARLOCK
};
/**
* Implements monsters on the overworld
*/
class OverworldMonster : public OverworldWidget, public Shared::Maps::Creature {
private:
OverworldMonsterId _monsterId;
uint _attackStrength;
protected:
/**
* Handles attacking the party
*/
void attackParty() override;
/**
* Handles moving creatures
*/
void movement() override;
public:
DECLARE_WIDGET(OverworldMonster)
/**
* Constructor
*/
OverworldMonster(Shared::Game *game, Shared::Maps::MapBase *map, uint tileNum, int hitPoints,
const Point &pt, Shared::Maps::Direction dir = Shared::Maps::DIR_NONE);
/**
* Constructor
*/
OverworldMonster(Shared::Game *game, Shared::Maps::MapBase *map) : OverworldWidget(game, map),
Shared::Maps::Creature(game, map), _monsterId(NESS_CREATURE), _attackStrength(0) {}
/**
* Destructor
*/
~OverworldMonster() override {}
/**
* Returns the monster's type
*/
OverworldMonsterId id() const { return _monsterId; }
/**
* Handles loading and saving games
*/
void synchronize(Common::Serializer &s) override;
/**
* Returns either the maximum attack distance for a monster, or 0 if the monster is beyond
* that distance from the player
*/
uint attackDistance() const override;
};
/**
* Enemy vessels on the overworld
*/
class EnemyVessel : public OverworldMonster {
public:
/**
* Constructor
*/
EnemyVessel(Shared::Game *game, Shared::Maps::MapBase *map, uint tileNum, int hitPoints,
const Point &pt, Shared::Maps::Direction dir = Shared::Maps::DIR_NONE) :
OverworldMonster(game, map, tileNum, hitPoints, pt, dir) {}
/**
* Constructor
*/
EnemyVessel(Shared::Game *game, Shared::Maps::MapBase *map) : OverworldMonster(game, map) {}
};
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
#endif