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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U6GFX_GAME_VIEW_H
#define ULTIMA_ULTIMA1_U6GFX_GAME_VIEW_H
#include "ultima/shared/gfx/visual_container.h"
namespace Ultima {
namespace Shared {
class Info;
class ViewportDungeon;
} // End of namespace Shared
} // End of namespace Ultima
namespace Ultima {
namespace Shared {
namespace Actions {
class Action;
} // End of namespace Actions
} // End of namespace Shared
} // End of namespace Ultima
namespace Ultima {
namespace Ultima1 {
namespace U1Gfx {
class Status;
} // End of namespace U1Gfx
} // End of namespace Ultima1
} // End of namespace Ultima
namespace Ultima {
namespace Ultima1 {
namespace U6Gfx {
using Shared::CKeypressMsg;
/**
* This class implements a standard view screen that shows a status and log area, as well as either
* a map or dungeon view covering the bulk of the screen
*/
class GameView : public Shared::Gfx::VisualContainer {
/**
* Simple class encapsulating the logic for drawing the Ultima 6 scroll onto a surface
*/
class Scroll : private Graphics::ManagedSurface {
public:
/**
* Constructor
*/
Scroll();
/**
* Draw a scroll of a given size
*/
void draw(Graphics::ManagedSurface &dest, const Common::Rect &r);
};
DECLARE_MESSAGE_MAP;
bool KeypressMsg(CKeypressMsg *msg);
private:
Shared::Info *_info;
U1Gfx::Status *_status;
// Shared::ViewportDungeon *_viewportDungeon;
Shared::Actions::Action *_actions[4];
Graphics::ManagedSurface _background;
private:
/**
* Sets up the background for the screen by adapting the Ultima 6 game background to fit the
* asthetics needed for Ultima 1
*/
void loadBackground();
public:
CLASSDEF;
GameView(Shared::TreeItem *parent = nullptr);
~GameView() override;
/**
* Draw the game screen
*/
void draw() override;
};
} // End of namespace U6Gfx
} // End of namespace Shared
} // End of namespace Ultima
#endif