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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1DIALOGS_DROP_H
#define ULTIMA_ULTIMA1_U1DIALOGS_DROP_H
#include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
#include "ultima/shared/gfx/text_input.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Dialogs {
using Shared::CShowMsg;
using Shared::CCharacterInputMsg;
using Shared::CTextInputMsg;
/**
* Implements the drop dialog
*/
class Drop : public FullScreenDialog {
DECLARE_MESSAGE_MAP;
bool ShowMsg(CShowMsg *msg);
bool CharacterInputMsg(CCharacterInputMsg *msg);
bool TextInputMsg(CTextInputMsg *msg);
enum Mode { SELECT, DROP_PENCE, DROP_WEAPON, DROP_armour };
private:
Mode _mode;
private:
/**
* Sets the mode
*/
void setMode(Mode mode);
/**
* Nothing selected
*/
void nothing();
/**
* None response
*/
void none();
/**
* Draw the drop weapon display
*/
void drawDropWeapon();
/**
* Draw the drop armor display
*/
void drawDropArmor();
public:
CLASSDEF;
/**
* Constructor
*/
Drop(Ultima1Game *game);
/**
* Draws the visual item on the screen
*/
void draw() override;
};
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima
#endif