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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1DIALOGS_DIALOG_H
#define ULTIMA_ULTIMA1_U1DIALOGS_DIALOG_H
#include "ultima/shared/gfx/popup.h"
#include "ultima/shared/gfx/character_input.h"
#include "ultima/shared/core/str.h"
namespace Ultima {
namespace Ultima1 {
class Ultima1Game;
namespace Maps {
class Ultima1Map;
}
namespace U1Dialogs {
/**
* Base class for Ultima 1 popup dialogs
*/
class Dialog : public Shared::Gfx::Popup {
protected:
Ultima1Game *_game;
Common::String _prompt;
protected:
/**
* Jumps up through the parents to find the root game
*/
Ultima1Game *getGame() { return _game; }
/**
* Return the game's map
*/
Maps::Ultima1Map *getMap();
/**
* Adds a text string to the info area
* @param text Text to add
* @param newLine Whether to apply a newline at the end
* @param replaceLine If true, replaces the current last line
*/
void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
/**
* Prompts for a keypress
*/
void getKeypress();
/**
* Prompts for an input
*/
void getInput(bool isNumeric = true, size_t maxCharacters = 4);
/**
* Write a text line to the dialog
*/
void centerText(const Common::String &line, int yp);
/**
* Write a text line to the dialog
*/
void centerText(const Shared::StringArray &lines, int yp);
public:
/**
* Constructor
*/
Dialog(Ultima1Game *game);
/**
* Draws the visual item on the screen
*/
void draw() override;
/**
* Hide the dialog
*/
void hide() override;
};
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima
#endif