98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1DIALOGS_BUY_SELL_DIALOG_H
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#define ULTIMA_ULTIMA1_U1DIALOGS_BUY_SELL_DIALOG_H
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#include "ultima/ultima1/u1dialogs/dialog.h"
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#include "ultima/shared/gfx/character_input.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Dialogs {
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#define DIALOG_CLOSE_DELAY 50
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enum BuySell { SELECT, BUY, SELL, SOLD, CANT_AFFORD, DONE };
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using Shared::CShowMsg;
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using Shared::CFrameMsg;
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using Shared::CCharacterInputMsg;
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/**
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* Secondary base class for dialogs that have display for buying and selling
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*/
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class BuySellDialog : public Dialog {
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DECLARE_MESSAGE_MAP;
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bool ShowMsg(CShowMsg *msg);
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bool FrameMsg(CFrameMsg *msg);
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virtual bool CharacterInputMsg(CCharacterInputMsg *msg);
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private:
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Shared::Gfx::CharacterInput _charInput;
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protected:
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BuySell _mode;
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Common::String _title;
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uint _closeCounter;
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protected:
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/**
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* Constructor
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*/
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BuySellDialog(Ultima1Game *game, const Common::String &title);
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/**
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* Nothing selected
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*/
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void nothing();
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/**
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* Set the mode
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*/
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virtual void setMode(BuySell mode);
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/**
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* Switches the dialog to displaying sold
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*/
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void showSold() { setMode(SOLD); }
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/**
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* Switches the dialog to displaying a can't afford message
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*/
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void cantAfford() { setMode(CANT_AFFORD); }
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/**
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* Sets the dialog to close after a brief pause
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*/
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void closeShortly() { _closeCounter = 3 * DIALOG_CLOSE_DELAY; }
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public:
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CLASSDEF;
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/**
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* Draws the visual item on the screen
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*/
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void draw() override;
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};
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} // End of namespace U1Dialogs
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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