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2026-02-02 04:50:13 +01:00

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2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1DIALOGS_BUY_SELL_DIALOG_H
#define ULTIMA_ULTIMA1_U1DIALOGS_BUY_SELL_DIALOG_H
#include "ultima/ultima1/u1dialogs/dialog.h"
#include "ultima/shared/gfx/character_input.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Dialogs {
#define DIALOG_CLOSE_DELAY 50
enum BuySell { SELECT, BUY, SELL, SOLD, CANT_AFFORD, DONE };
using Shared::CShowMsg;
using Shared::CFrameMsg;
using Shared::CCharacterInputMsg;
/**
* Secondary base class for dialogs that have display for buying and selling
*/
class BuySellDialog : public Dialog {
DECLARE_MESSAGE_MAP;
bool ShowMsg(CShowMsg *msg);
bool FrameMsg(CFrameMsg *msg);
virtual bool CharacterInputMsg(CCharacterInputMsg *msg);
private:
Shared::Gfx::CharacterInput _charInput;
protected:
BuySell _mode;
Common::String _title;
uint _closeCounter;
protected:
/**
* Constructor
*/
BuySellDialog(Ultima1Game *game, const Common::String &title);
/**
* Nothing selected
*/
void nothing();
/**
* Set the mode
*/
virtual void setMode(BuySell mode);
/**
* Switches the dialog to displaying sold
*/
void showSold() { setMode(SOLD); }
/**
* Switches the dialog to displaying a can't afford message
*/
void cantAfford() { setMode(CANT_AFFORD); }
/**
* Sets the dialog to close after a brief pause
*/
void closeShortly() { _closeCounter = 3 * DIALOG_CLOSE_DELAY; }
public:
CLASSDEF;
/**
* Draws the visual item on the screen
*/
void draw() override;
};
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima
#endif