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2026-02-02 04:50:13 +01:00

63 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/spells/spell.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/core/party.h"
#include "ultima/ultima1/core/resources.h"
namespace Ultima {
namespace Ultima1 {
namespace Spells {
Spell::Spell(Ultima1Game *game, Character *c, SpellId spellId) : _game(game),
_character(c), _spellId(spellId) {
_name = _game->_res->SPELL_NAMES[spellId];
}
void Spell::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
Shared::CInfoMsg msg(text, newLine, replaceLine);
msg.execute("Game");
}
void Spell::cast(Maps::MapBase *map) {
// Most spells can't be used outside of dungeons
addInfoMsg("");
addInfoMsg(_game->_res->DUNGEON_SPELL_ONLY);
_game->playFX(6);
_game->endOfTurn();
}
void Spell::dungeonCast(Maps::MapDungeon *map) {
// This is the fallback the spells call if it fails
addInfoMsg(_game->_res->FAILED);
_game->playFX(6);
_game->endOfTurn();
}
uint Spell::getBuyCost() const {
return (200 - _character->_wisdom) / 32 * _spellId;
}
} // End of namespace Spells
} // End of namespace Ultima1
} // End of namespace Ultima