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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_MAP_MAP_DUNGEON_H
#define ULTIMA_ULTIMA1_MAP_MAP_DUNGEON_H
#include "ultima/ultima1/maps/map_base.h"
#include "ultima/shared/core/rect.h"
#include "common/random.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
class DungeonMonster;
}
namespace Maps {
#define DUNGEON_WIDTH 11
#define DUNGEON_HEIGHT 11
enum DungeonTile {
DTILE_HALLWAY = 0, DTILE_WALL = 1, DTILE_SECRET_DOOR = 2, DTILE_DOOR = 3, DTILE_LADDER_DOWN = 6,
DTILE_LADDER_UP = 7, DTILE_BEAMS = 8
};
/**
* Implements the dungeon map
*/
class MapDungeon : public MapBase {
private:
Common::RandomSource _random;
uint _dungeonLevel; // Dungeon level number
private:
/**
* Sets up a deterministic random seed for generating dungeon data
*/
void setRandomSeed();
/**
* Gets a deterministic random number based on a given seed. Used in dungeon generation
* so that a given dungeon and level will always be built the same
*/
uint getDeterministicRandomNumber(uint min, uint max) { return min + _random.getRandomNumber(max - min); }
/**
* Called when the dungeon is being left
*/
void leavingDungeon();
public:
uint _dungeonExitHitPoints;
public:
MapDungeon(Ultima1Game *game, Ultima1Map *map) : MapBase(game, map), _random("UltimaDungeons"),
_dungeonLevel(0), _dungeonExitHitPoints(0) {}
~MapDungeon() override {}
/**
* Handles loading and saving viewport
*/
void synchronize(Common::Serializer &s) override;
/**
* Load the map
*/
void load(Shared::Maps::MapId mapId) override;
/**
* Gets a tile at a given position
*/
void getTileAt(const Point &pt, Shared::Maps::MapTile *tile, bool includePlayer = true) override;
/**
* Changes the dungeon level by a given delta amount, and generates a new map
* @param delta Delta to change dungeon level by
* @returns False if dungeon left, true if still within dungeon
*/
bool changeLevel(int delta) override;
/**
* Get the current map level
*/
uint getLevel() const override { return _dungeonLevel; }
/**
* Updates the map at the end of a turn
*/
void update() override;
/**
* Spawns a monster within dungeons
*/
void spawnMonster();
/**
* Spawns a monster at a given position in the dungeon map
*/
void spawnMonsterAt(const Point &pt);
/**
* Find a monster in the current direction being faced
*/
Widgets::DungeonMonster *findCreatureInCurrentDirection(uint maxDistance = 5);
/**
* Perform an attack in a direction
* @param direction Direction
* @param effectId Sound effect to play
*/
void attack(int direction, int effectId) override;
/**
* Perform an attack in a direction
* @param direction Direction
* @param effectId Sound effect to play
* @param maxDistance Maximum distance in the given direction
* @param amount Damage amount
* @param agility Agility threshold
* @param widgetNa
*/
void attack(int direction, int effectId, uint maxDistance, uint amount, uint agility, const Common::String &hitWidget) override;
/**
* Do an inform action
*/
void inform() override;
/**
* Do a climb action
*/
void climb() override;
/**
* Do an open action
*/
void open() override;
/**
* Do an unlock action
*/
void unlock() override { open(); }
/**
* Cast a specific spell
*/
void castSpell(uint spell) override;
};
} // End of namespace Maps
} // End of namespace Ultima1
} // End of namespace Ultima
#endif