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2026-02-02 04:50:13 +01:00

62 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* Foundation, In, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ultima/ultima1/core/quests.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/game.h"
namespace Ultima {
namespace Ultima1 {
Quests::Quests(Ultima1Game *game) {
for (int idx = 0; idx < FLAGS_COUNT; ++idx)
push_back(QuestFlag(game));
}
void Quests::synchronize(Common::Serializer &s) {
for (uint idx = 0; idx < size(); ++idx)
(*this)[idx].synchronize(s);
}
/*-------------------------------------------------------------------*/
void QuestFlag::synchronize(Common::Serializer &s) {
s.syncAsByte(_state);
}
void QuestFlag::start() {
_state = IN_PROGRESS;
}
void QuestFlag::complete() {
if (isInProgress()) {
_state = COMPLETED;
Shared::CInfoMsg msg(_game->_res->QUEST_COMPLETED, true);
msg.execute(_game);
_game->playFX(5);
}
}
} // End of namespace Ultima1
} // End of namespace Ultima