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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_ACTIONS_MOVE_H
#define ULTIMA_ULTIMA1_ACTIONS_MOVE_H
#include "ultima/ultima1/actions/action.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Ultima1 {
namespace Actions {
using Shared::CMoveMsg;
class Move : public Action {
DECLARE_MESSAGE_MAP;
bool MoveMsg(CMoveMsg *msg);
private:
/**
* Turn left
*/
void dungeonTurnLeft();
/**
* Turn right
*/
void dungeonTurnRight();
/**
* Turn around
*/
void dungeonTurnAround();
/**
* Move forwards
*/
void dungeonMoveForward();
public:
CLASSDEF;
/**
* Constructor
*/
Move(Shared::TreeItem *parent) : Action(parent) {}
/**
* Destructor
*/
~Move() override {}
};
} // End of namespace Actions
} // End of namespace Ultima1
} // End of namespace Ultima
#endif