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2026-02-02 04:50:13 +01:00

69 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA0_VIEWS_STATUS_H
#define ULTIMA0_VIEWS_STATUS_H
#include "ultima/ultima0/views/view.h"
namespace Ultima {
namespace Ultima0 {
namespace Views {
class Status : public View {
private:
Common::String _message;
Common::String _direction;
public:
Status(const Common::String &name, UIElement *parent);
~Status() override {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgGame(const GameMessage &msg) override;
};
class OverworldStatus : public Status {
public:
OverworldStatus(UIElement *parent) : Status("OverworldStatus", parent) {
}
};
class DungeonStatus : public Status {
private:
Common::StringArray _lines;
public:
DungeonStatus(UIElement *parent) : Status("DungeonStatus", parent) {
}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgGame(const GameMessage &msg) override;
};
} // namespace Views
} // namespace Ultima0
} // namespace Ultima
#endif