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2026-02-02 04:50:13 +01:00

74 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA0_VIEWS_INFO_H
#define ULTIMA0_VIEWS_INFO_H
#include "ultima/ultima0/views/view.h"
#include "ultima/ultima0/data/data.h"
namespace Ultima {
namespace Ultima0 {
namespace Views {
class Info : public View {
class InfoObject : public UIElement {
public:
Common::String _text;
int _id;
public:
InfoObject(Info *parent, const Common::Point &pt, int id, const Common::String &text);
void draw() override;
bool msgMouseDown(const MouseDownMessage &msg) override;
};
private:
InfoObject _options[6] = {
InfoObject(this, Common::Point(26, 4), 0, OBJECT_INFO[0]._name),
InfoObject(this, Common::Point(26, 5), 1, OBJECT_INFO[1]._name),
InfoObject(this, Common::Point(26, 6), 2, OBJECT_INFO[2]._name),
InfoObject(this, Common::Point(26, 7), 3, OBJECT_INFO[3]._name),
InfoObject(this, Common::Point(26, 8), 4, OBJECT_INFO[4]._name),
InfoObject(this, Common::Point(26, 9), 5, OBJECT_INFO[5]._name)
};
protected:
virtual void selectObject(int item) {
}
virtual void leave();
public:
Info(const char *viewName = "Info");
~Info() override {}
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
void draw() override;
bool msgAction(const ActionMessage &msg) override;
bool msgGame(const GameMessage &msg) override;
};
} // namespace Views
} // namespace Ultima0
} // namespace Ultima
#endif