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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA0_VIEWS_CASTLE_H
#define ULTIMA0_VIEWS_CASTLE_H
#include "ultima/ultima0/views/view.h"
namespace Ultima {
namespace Ultima0 {
namespace Views {
class Castle : public View {
private:
enum Mode {
NAMING, GRAND_ADVENTURE, BEGONE, FIRST_TASK, TASK_COMPLETE, TASK_INCOMPLETE
};
Mode _mode = NAMING;
Common::String _playerName;
void firstTime();
void taskCompleted();
void taskIncomplete();
void nextTask();
void pressAnyKey();
Common::String getTaskName(int taskNum) const;
public:
Castle() : View("Castle") {}
~Castle() override {}
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Views
} // namespace Ultima0
} // namespace Ultima
#endif