82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA0_GFX_MAP_H
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#define ULTIMA0_GFX_MAP_H
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#include "graphics/managed_surface.h"
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#include "ultima/ultima0/data/data.h"
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namespace Ultima {
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namespace Ultima0 {
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namespace Gfx {
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class Dungeon {
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private:
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// Slanted drawing constants
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static int _xLeft, _xRight, _yBottom, _yDiffLeft, _yDiffRight;
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/**
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* Calculate display rectangle
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*/
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static void calcRect(Graphics::ManagedSurface *s, Common::Rect *r, double _level);
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/**
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* Rotate a direction left
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*/
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static void rotateLeft(Common::Point *Dir);
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/**
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* Draw part of dungeon
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*/
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static void drawDungeon(Graphics::ManagedSurface *s, Common::Rect *rOut,
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Common::Rect *rIn, int Left, int Centre, int Right, int Room, int Monster);
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/**
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* Set the oblique drawing routine
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*/
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static void setRange(int x1, int x2, int y, int yd1, int yd2);
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/**
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* Draw wall object using current setting
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*/
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static void drawWall(Graphics::ManagedSurface *s, int n);
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/**
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* Convert coordinates from oblique to logical
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*/
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static void drawConvert(int *px, int *py);
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/**
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* Draw the pits/ladder hole
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*/
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static void _DRAWPit(Graphics::ManagedSurface *s, Common::Rect *r, int Dir);
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public:
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static void draw(Graphics::ManagedSurface *s);
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};
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} // namespace Gfx
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} // namespace Ultima0
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} // namespace Ultima
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#endif
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