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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H
#define ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H
#include "ultima/shared/maps/map_widget.h"
#include "ultima/shared/maps/map.h"
#include "ultima/shared/gfx/dungeon_surface.h"
#include "common/serializer.h"
#include "common/str.h"
namespace Ultima {
namespace Shared {
class Game;
class Map;
namespace Maps {
/**
* Base class for things that appear within the dungeons
*/
class DungeonWidget : public MapWidget {
public:
/**
* Constructor
*/
DungeonWidget(Game *game, Maps::MapBase *map) : MapWidget(game, map) {}
DungeonWidget(Game *game, Maps::MapBase *map, const Point &pt, Direction dir = DIR_NONE) : MapWidget(game, map, pt, dir) {}
DungeonWidget(Game *game, Maps::MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) :
MapWidget(game, map, name, pt, dir) {}
/**
* Destructor
*/
~DungeonWidget() override {}
/**
* Draws an item
*/
virtual void draw(DungeonSurface &s, uint distance) = 0;
};
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima
#endif