68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H
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#define ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H
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#include "ultima/shared/maps/map_widget.h"
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#include "ultima/shared/maps/map.h"
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#include "ultima/shared/gfx/dungeon_surface.h"
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#include "common/serializer.h"
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#include "common/str.h"
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namespace Ultima {
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namespace Shared {
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class Game;
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class Map;
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namespace Maps {
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/**
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* Base class for things that appear within the dungeons
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*/
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class DungeonWidget : public MapWidget {
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public:
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/**
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* Constructor
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*/
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DungeonWidget(Game *game, Maps::MapBase *map) : MapWidget(game, map) {}
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DungeonWidget(Game *game, Maps::MapBase *map, const Point &pt, Direction dir = DIR_NONE) : MapWidget(game, map, pt, dir) {}
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DungeonWidget(Game *game, Maps::MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) :
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MapWidget(game, map, name, pt, dir) {}
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/**
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* Destructor
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*/
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~DungeonWidget() override {}
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/**
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* Draws an item
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*/
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virtual void draw(DungeonSurface &s, uint distance) = 0;
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};
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} // End of namespace Maps
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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