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scummvm-cursorfix/engines/ultima/nuvie/views/sun_moon_ribbon.h
2026-02-02 04:50:13 +01:00

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1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_VIEWS_SUN_MOON_RIBBON_H
#define NUVIE_VIEWS_SUN_MOON_RIBBON_H
#include "ultima/nuvie/views/sun_moon_strip_widget.h"
namespace Ultima {
namespace Nuvie {
class SunMoonRibbon : public SunMoonStripWidget {
private:
Graphics::ManagedSurface *bg_data;
Weather *weather;
bool retracted;
uint16 current_time;
public:
SunMoonRibbon(Player *p, Weather *w, TileManager *tm);
~SunMoonRibbon() override;
void init(Screen *screen);
void Display(bool full_redraw) override;
GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
void extend() {
retracted = false;
}
void retract() {
retracted = true;
}
protected:
void display_sun_moon(const Tile *tile, uint8 pos) override;
private:
void loadBgImage(uint8 num);
void display_surface_strip();
void display_dungeon_strip();
void update_hour(uint16 time);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif