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scummvm-cursorfix/engines/ultima/nuvie/views/spell_view_gump.cpp
2026-02-02 04:50:13 +01:00

357 lines
9.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/core/events.h"
#include "ultima/nuvie/gui/gui.h"
#include "ultima/nuvie/gui/gui_button.h"
#include "ultima/nuvie/core/magic.h"
#include "ultima/nuvie/views/spell_view_gump.h"
#include "ultima/nuvie/gui/widgets/map_window.h"
#include "ultima/nuvie/files/nuvie_bmp_file.h"
namespace Ultima {
namespace Nuvie {
SpellViewGump::SpellViewGump(const Configuration *cfg) : SpellView(cfg),
gump_button(nullptr), font(nullptr), selected_spell(-1) {
num_spells_per_page = 10;
bg_image = nullptr;
}
SpellViewGump::~SpellViewGump() {
delete font;
}
bool SpellViewGump::init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om) {
View::init(x, y, f, p, tm, om);
SetRect(area.left, area.top, 162, 108);
Common::Path datadir = GUI::get_gui()->get_data_dir();
Common::Path imagefile;
Common::Path path;
Graphics::ManagedSurface *image, *image1;
build_path(datadir, "images", path);
datadir = path;
build_path(datadir, "gumps", path);
datadir = path;
build_path(datadir, "gump_btn_up.bmp", imagefile);
image = SDL_LoadBMP(imagefile);
build_path(datadir, "gump_btn_down.bmp", imagefile);
image1 = SDL_LoadBMP(imagefile);
gump_button = new GUI_Button(nullptr, 0, 9, image, image1, this);
this->AddWidget(gump_button);
build_path(datadir, "spellbook", path);
datadir = path;
build_path(datadir, "spellbook_left_arrow.bmp", imagefile);
image = SDL_LoadBMP(imagefile); //we load this twice as they are freed in ~GUI_Button()
image1 = SDL_LoadBMP(imagefile);
left_button = new GUI_Button(this, 27, 4, image, image1, this);
this->AddWidget(left_button);
build_path(datadir, "spellbook_right_arrow.bmp", imagefile);
image = SDL_LoadBMP(imagefile);
image1 = SDL_LoadBMP(imagefile);
right_button = new GUI_Button(this, 132, 4, image, image1, this);
this->AddWidget(right_button);
font = new GUI_Font(GUI_FONT_GUMP);
font->setColoring(0x7c, 0x00, 0x00, 0xd0, 0x70, 0x00, 0x00, 0x00, 0x00);
return true;
}
uint8 SpellViewGump::fill_cur_spell_list() {
uint8 count = SpellView::fill_cur_spell_list();
//load spell images
Common::Path datadir = GUI::get_gui()->get_data_dir();
Common::Path path;
build_path(datadir, "images", path);
datadir = path;
build_path(datadir, "gumps", path);
datadir = path;
build_path(datadir, "spellbook", path);
datadir = path;
Common::Path imagefile;
build_path(datadir, "spellbook_bg.bmp", imagefile);
delete bg_image;
bg_image = bmp.getSdlSurface32(imagefile);
if (bg_image == nullptr) {
DEBUG(0, LEVEL_ERROR, "Failed to load spellbook_bg.bmp from '%s' directory\n", datadir.toString().c_str());
return count;
}
set_bg_color_key(0, 0x70, 0xfc);
for (int i = 0; i < count; i++) {
char filename[24]; // spellbook_spell_xxx.bmp\0
Common::sprintf_s(filename, "spellbook_spell_%03d.bmp", cur_spells[i]);
build_path(datadir, filename, imagefile);
Graphics::ManagedSurface *spell_image = bmp.getSdlSurface32(imagefile);
if (spell_image == nullptr) {
DEBUG(0, LEVEL_ERROR, "Failed to load %s from '%s' directory\n", filename, datadir.toString().c_str());
} else {
Common::Rect dst;
uint8 base = (level - 1) * 16;
uint8 spell = cur_spells[i] - base;
dst.left = ((spell < 5) ? 25 : 88);
dst.top = 18 + (spell % 5) * 14;
dst.setWidth(58);
dst.setHeight(13);
SDL_BlitSurface(spell_image, nullptr, bg_image, &dst);
delete spell_image;
printSpellQty(cur_spells[i], dst.left + ((spell < 5) ? 50 : 48), dst.top);
}
}
loadCircleString(datadir);
return count;
}
void SpellViewGump::loadCircleString(const Common::Path &datadir) {
Common::Path imagefile;
char filename[7]; // n.bmp\0
Common::sprintf_s(filename, "%d.bmp", level);
build_path(datadir, filename, imagefile);
Common::ScopedPtr<Graphics::ManagedSurface> s(bmp.getSdlSurface32(imagefile));
if (s) {
Common::Rect dst;
dst = Common::Rect(70, 7, 74, 13);
SDL_BlitSurface(s.get(), nullptr, bg_image, &dst);
}
switch (level) {
case 1 :
loadCircleSuffix(datadir, "st.bmp");
break;
case 2 :
loadCircleSuffix(datadir, "nd.bmp");
break;
case 3 :
loadCircleSuffix(datadir, "rd.bmp");
break;
default:
break;
}
}
void SpellViewGump::loadCircleSuffix(const Common::Path &datadir, const Std::string &image) {
Common::Path imagefile;
build_path(datadir, image, imagefile);
Common::ScopedPtr<Graphics::ManagedSurface> s(bmp.getSdlSurface32(imagefile));
if (s) {
Common::Rect dst;
dst = Common::Rect(75, 7, 82, 13);
SDL_BlitSurface(s.get(), nullptr, bg_image, &dst);
}
}
void SpellViewGump::printSpellQty(uint8 spellNum, uint16 x, uint16 y) {
Magic *m = Game::get_game()->get_magic();
Spell *spell = m->get_spell((uint8)spellNum);
uint16 qty = get_available_spell_count(spell);
if (qty < 10)
x += 5;
font->textOut(bg_image, x, y, Common::String::format("%d", qty).c_str());
}
void SpellViewGump::Display(bool full_redraw) {
//display_level_text();
//display_spell_list_text();
Common::Rect dst;
dst = area;
dst.setWidth(162);
dst.setHeight(108);
SDL_BlitSurface(bg_image, nullptr, surface, &dst);
DisplayChildren(full_redraw);
sint16 spell = get_selected_spell();
if (spell < 0)
spell = 0;
spell = spell % 16;
screen->fill(248, area.left + ((spell < 5) ? 75 : 136), area.top + 18 + 7 + (spell % 5) * 14, 10, 1);
update_display = false;
screen->update(area.left, area.top, area.width(), area.height());
return;
}
GUI_status SpellViewGump::callback(uint16 msg, GUI_CallBack *caller, void *data) {
//close gump and return control to Magic class for clean up.
if (caller == gump_button) {
if (Game::get_game()->get_event()->is_looking_at_spellbook())
close_look();
else
close_spellbook();
return GUI_YUM;
} else if (caller == left_button) {
move_left();
return GUI_YUM;
} else if (caller == right_button) {
move_right();
return GUI_YUM;
}
return GUI_PASS;
}
void SpellViewGump::close_spellbook() {
Game::get_game()->get_event()->close_spellbook();
}
sint16 SpellViewGump::getSpell(int x, int y) const {
int localy = y - area.top;
int localx = x - area.left;
localy += 3; //align the pointer in the center of the crosshair cursor.
localx += 3;
if (localy < 21 || localy > 88 || localx < 28 || localx > 148) {
return -1;
}
uint8 spell = (level - 1) * 16;
if (localx >= 89)
spell += 5;
spell += (localy - 20) / 14;
for (uint8 i = 0; cur_spells[i] != -1 && i < 16; i++) {
if (cur_spells[i] == spell) {
return spell;
}
}
return -1;
}
GUI_status SpellViewGump::MouseWheel(sint32 x, sint32 y) {
if (y > 0) {
move_left();
} else if (y < 0) {
move_right();
}
return GUI_YUM;
}
GUI_status SpellViewGump::MouseDown(int x, int y, Events::MouseButton button) {
if (button == Events::BUTTON_RIGHT) {
close_spellbook();
return GUI_YUM;
}
sint16 clicked_spell = getSpell(x, y);
if (clicked_spell != -1) {
selected_spell = clicked_spell;
return GUI_YUM;
}
bool can_target = true; // maybe put this check into GUI_widget
if (HitRect(x, y)) {
if (bg_image) {
uint32 pixel = sdl_getpixel(bg_image, x - area.left, y - area.top);
if (pixel != bg_color_key)
can_target = false;
} else
can_target = false;
}
if (can_target) {
Events *event = Game::get_game()->get_event();
if (event->is_looking_at_spellbook()) {
close_spellbook();
return GUI_YUM;
}
if (!event_mode)
event->target_spell(); //Simulate a global key down event.
if (event->get_mode() == INPUT_MODE)
Game::get_game()->get_map_window()->select_target(x, y);
if (event->get_mode() != MOVE_MODE)
close_spellbook();
return GUI_YUM;
}
return DraggableView::MouseDown(x, y, button);
}
GUI_status SpellViewGump::MouseUp(int x, int y, Events::MouseButton button) {
if (button == Events::BUTTON_RIGHT)
return GUI_YUM;
sint16 spell = getSpell(x, y);
if (spell != -1 && spell == selected_spell) {
spell_container->quality = spell;
if (Game::get_game()->get_event()->is_looking_at_spellbook())
show_spell_description();
else if (event_mode) {
event_mode_select_spell();
} else {
//Simulate a global key down event.
Game::get_game()->get_event()->target_spell();
}
return GUI_YUM;
}
auto ret = DraggableView::MouseUp(x, y, button);
grab_focus(); // Dragging releases focus, grab it again
return ret;
}
} // End of namespace Nuvie
} // End of namespace Ultima