132 lines
3.8 KiB
C++
132 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/core/events.h"
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#include "ultima/nuvie/gui/gui.h"
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#include "ultima/nuvie/fonts/bmp_font.h"
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#include "ultima/nuvie/views/view_manager.h"
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#include "ultima/nuvie/views/sign_view_gump.h"
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namespace Ultima {
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namespace Nuvie {
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static const int SIGN_BG_W = 246;
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static const int SIGN_BG_H = 101;
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SignViewGump::SignViewGump(const Configuration *cfg) : DraggableView(cfg), sign_text(nullptr) {
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font = new BMPFont();
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Common::Path datadir = GUI::get_gui()->get_data_dir();
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Common::Path imagefile;
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Common::Path path;
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build_path(datadir, "images", path);
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datadir = path;
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build_path(datadir, "gumps", path);
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datadir = path;
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build_path(datadir, "sign", path);
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datadir = path;
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build_path(datadir, "sign_font", imagefile);
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((BMPFont *)font)->init(imagefile, true);
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}
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SignViewGump::~SignViewGump() {
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if (font)
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delete font;
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if (sign_text) {
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free(sign_text);
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}
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}
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bool SignViewGump::init(Screen *tmp_screen, void *view_manager, Font *f, Party *p, TileManager *tm, ObjManager *om, const char *text_string, uint16 length) {
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uint16 x_off = Game::get_game()->get_game_x_offset();
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uint16 y_off = Game::get_game()->get_game_y_offset();
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x_off += (Game::get_game()->get_game_width() - SIGN_BG_W) / 2;
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y_off += (Game::get_game()->get_game_height() - SIGN_BG_H) / 2;
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View::init(x_off, y_off, f, p, tm, om);
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SetRect(area.left, area.top, SIGN_BG_W, SIGN_BG_H);
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Common::Path datadir = GUI::get_gui()->get_data_dir();
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Common::Path imagefile;
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Common::Path path;
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build_path(datadir, "images", path);
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datadir = path;
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build_path(datadir, "gumps", path);
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datadir = path;
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build_path(datadir, "sign", path);
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datadir = path;
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build_path(datadir, "sign_bg.bmp", imagefile);
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bg_image = SDL_LoadBMP(imagefile);
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set_bg_color_key(0, 0x70, 0xfc);
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sign_text = (char *)malloc(length + 1);
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memcpy(sign_text, text_string, length);
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sign_text[length] = '\0';
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return true;
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}
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void SignViewGump::Display(bool full_redraw) {
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Common::Rect dst;
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dst = area;
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SDL_BlitSurface(bg_image, nullptr, surface, &dst);
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DisplayChildren(full_redraw);
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//font->textOut(screen->get_sdl_surface(), area.left + 29, area.top + 6, "This is a test sign");
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font->drawString(screen, sign_text, strlen(sign_text), area.left + (area.width() - font->getStringWidth(sign_text)) / 2, area.top + (area.height() - 19) / 2, 0, 0);
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update_display = false;
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screen->update(area.left, area.top, area.width(), area.height());
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return;
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}
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GUI_status SignViewGump::MouseDown(int x, int y, Events::MouseButton button) {
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Game::get_game()->get_view_manager()->close_gump(this);
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return GUI_YUM;
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}
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GUI_status SignViewGump::KeyDown(const Common::KeyState &key) {
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Game::get_game()->get_view_manager()->close_gump(this);
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return GUI_YUM;
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}
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GUI_status SignViewGump::callback(uint16 msg, GUI_CallBack *caller, void *data) {
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Game::get_game()->get_view_manager()->close_gump(this);
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return GUI_YUM;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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