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scummvm-cursorfix/engines/ultima/nuvie/views/map_editor_view.cpp
2026-02-02 04:50:13 +01:00

312 lines
8.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/gui/gui.h"
#include "ultima/nuvie/gui/gui_button.h"
#include "ultima/nuvie/conf/configuration.h"
#include "ultima/nuvie/core/map.h"
#include "ultima/nuvie/gui/widgets/map_window.h"
#include "ultima/nuvie/views/view_manager.h"
#include "ultima/nuvie/views/map_editor_view.h"
#include "ultima/nuvie/keybinding/keys.h"
namespace Ultima {
namespace Nuvie {
static const int TILES_W = 5;
static const int TILES_H = 10;
MapEditorView::MapEditorView(const Configuration *cfg) : View(cfg), roof_tiles(nullptr),
map_window(nullptr), up_button(nullptr), down_button(nullptr),
selectedTile(0), tile_offset(0) {
}
MapEditorView::~MapEditorView() {
}
bool MapEditorView::init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om) {
View::init(x, y, f, p, tm, om);
SetRect(area.left, area.top, 90, 200);
bg_color = 119;
Common::Path datadir = GUI::get_gui()->get_data_dir();
Common::Path path;
build_path(datadir, "images", path);
datadir = path;
build_path(datadir, "gumps", path);
datadir = path;
build_path(datadir, "mapeditor", path);
datadir = path;
up_button = loadButton(datadir, "up", 0, 7);
down_button = loadButton(datadir, "down", 0, 186);
map_window = Game::get_game()->get_map_window();
roof_tiles = map_window->get_roof_tiles();
map_window->set_show_cursor(true);
map_window->moveCursor(7, 6);
map_window->set_roof_display_mode(ROOF_DISPLAY_FORCE_ON);
map_window->set_enable_blacking(false);
map_window->set_show_grid(false);
Game::get_game()->set_mouse_pointer(1); //crosshairs
tile_offset = 0;
selectedTile = 3;
return true;
}
void MapEditorView::Display(bool full_redraw) {
Common::Rect src(0, 0, 16, 16), dst(0, 0, 16, 16);
screen->fill(bg_color, area.left, area.top, area.width(), area.height());
DisplayChildren(full_redraw);
uint16 tile_num = tile_offset;
for (int i = 0; i < TILES_H; i++) {
for (int j = 0; j < TILES_W; j++) {
dst.left = area.left + 3 + (j * 17);
dst.top = area.top + 16 + (i * 17);
src.left = (tile_num % MAPWINDOW_ROOFTILES_IMG_W) * 16;
src.top = (tile_num / MAPWINDOW_ROOFTILES_IMG_W) * 16;
if (tile_num == selectedTile)
screen->fill(15, dst.left - 1, dst.top - 1, 18, 18);
SDL_BlitSurface(roof_tiles, &src, surface, &dst);
tile_num++;
}
}
screen->update(area.left, area.top, area.width(), area.height());
}
GUI_status MapEditorView::KeyDown(const Common::KeyState &key) {
MapCoord loc;
uint16 *roof_data;
KeyBinder *keybinder = Game::get_game()->get_keybinder();
ActionType a = keybinder->get_ActionType(key);
ActionKeyType action_type = keybinder->GetActionKeyType(a);
// alt input
if (key.flags & Common::KBD_ALT) {
Common::KeyState key_without_alt = key; // need to see what action is without alt
byte mod_without_flags = key_without_alt.flags; // this and next 2 lines are due SDL_Keymod not wanting to do the bitwise ~ operation
mod_without_flags &= ~Common::KBD_ALT;
key_without_alt.flags = mod_without_flags;
ActionType action_without_alt = keybinder->get_ActionType(key_without_alt);
if (keybinder->GetActionKeyType(action_without_alt) <= SOUTH_WEST_KEY)
action_type = keybinder->GetActionKeyType(action_without_alt);
switch (action_type) {
case NORTH_KEY:
if (selectedTile >= TILES_W)
update_selected_tile_relative(-TILES_W);
return GUI_YUM;
case SOUTH_KEY:
update_selected_tile_relative(TILES_W);
return GUI_YUM;
case WEST_KEY:
update_selected_tile_relative(-1);
return GUI_YUM;
case EAST_KEY:
update_selected_tile_relative(1);
return GUI_YUM;
case SOUTH_WEST_KEY:
update_selected_tile_relative(TILES_W);
if (selectedTile % TILES_W) // don't wrap
update_selected_tile_relative(-1);
return GUI_YUM;
case SOUTH_EAST_KEY:
update_selected_tile_relative(TILES_W);
if ((selectedTile + 1) % TILES_W) // don't wrap
update_selected_tile_relative(1);
return GUI_YUM;
case NORTH_WEST_KEY:
if (selectedTile >= TILES_W)
update_selected_tile_relative(-TILES_W);
if (selectedTile % TILES_W) // don't wrap
update_selected_tile_relative(-1);
return GUI_YUM;
case NORTH_EAST_KEY:
if (selectedTile >= TILES_W)
update_selected_tile_relative(-TILES_W);
if ((selectedTile + 1) % TILES_W) // don't wrap
update_selected_tile_relative(1);
return GUI_YUM;
default:
break;
}
} else if (key.flags == 0) {
if (key.keycode == Common::KEYCODE_g) {
toggleGrid();
return GUI_YUM;
} else if (key.keycode == Common::KEYCODE_s) {
Game::get_game()->get_game_map()->saveRoofData();
return GUI_YUM;
}
}
switch (action_type) {
case MSGSCROLL_UP_KEY:
update_selected_tile_relative(-(TILES_W * TILES_H));
break;
case MSGSCROLL_DOWN_KEY:
update_selected_tile_relative(TILES_W * TILES_H);
break;
case SOUTH_WEST_KEY:
map_window->moveMapRelative(-1, 1);
break;
case SOUTH_EAST_KEY:
map_window->moveMapRelative(1, 1);
break;
case NORTH_WEST_KEY:
map_window->moveMapRelative(-1, -1);
break;
case NORTH_EAST_KEY:
map_window->moveMapRelative(1, -1);
break;
case NORTH_KEY:
map_window->moveMapRelative(0, -1);
break;
case SOUTH_KEY:
map_window->moveMapRelative(0, 1);
break;
case WEST_KEY:
map_window->moveMapRelative(-1, 0);
break;
case EAST_KEY:
map_window->moveMapRelative(1, 0);
break;
case DO_ACTION_KEY:
loc = map_window->get_cursorCoord();
roof_data = Game::get_game()->get_game_map()->get_roof_data(loc.z);
if (roof_data) {
roof_data[loc.y * 1024 + loc.x] = selectedTile;
}
break;
case TOGGLE_CURSOR_KEY :
break;
case HOME_KEY:
selectedTile = 0;
tile_offset = 0;
break;
case END_KEY:
selectedTile = MAPWINDOW_ROOFTILES_IMG_W * MAPWINDOW_ROOFTILES_IMG_H - 1;
tile_offset = (TILES_W * TILES_H) * (selectedTile / (TILES_W * TILES_H));
break;
case CANCEL_ACTION_KEY:
//Game::get_game()->get_view_manager()->close_gump(this);
close_view();
GUI::get_gui()->removeWidget((GUI_Widget *)this);
break;
default:
keybinder->handle_always_available_keys(a);
break; // was GUI_PASS pefore action_type change
}
return GUI_YUM;
}
GUI_status MapEditorView::MouseDown(int x, int y, Events::MouseButton button) {
return GUI_YUM;
}
GUI_status MapEditorView::MouseUp(int x, int y, Events::MouseButton button) {
if (button == Events::BUTTON_RIGHT) {
//Game::get_game()->get_view_manager()->close_gump(this);
close_view();
GUI::get_gui()->removeWidget((GUI_Widget *)this);
} else if (HitRect(x, y)) {
x -= area.left;
x -= 3;
y -= area.top;
y -= 16;
selectedTile = tile_offset + (y / 17) * TILES_W + (x / 17);
} else {
int wx, wy;
uint8 level;
map_window->get_level(&level);
map_window->mouseToWorldCoords(x, y, wx, wy);
setTile((uint16)wx, (uint16)wy, level);
}
return GUI_YUM;
}
GUI_status MapEditorView::MouseMotion(int x, int y, uint8 state) {
return GUI_YUM;
}
void MapEditorView::setTile(uint16 x, uint16 y, uint8 level) {
uint16 *roof_data = Game::get_game()->get_game_map()->get_roof_data(level);
if (roof_data) {
roof_data[y * ((level == 0) ? 1024 : 256) + x] = selectedTile;
}
}
void MapEditorView::toggleGrid() {
map_window->set_show_grid(!map_window->is_grid_showing());
}
void MapEditorView::close_view() {
map_window->set_show_cursor(false);
map_window->set_roof_display_mode(ROOF_DISPLAY_NORMAL);
map_window->set_enable_blacking(true);
map_window->set_show_grid(false);
release_focus();
Hide();
}
void MapEditorView::update_selected_tile_relative(sint32 rel_value) {
if ((sint32)selectedTile + rel_value < 0 || (sint32)selectedTile + rel_value >= (MAPWINDOW_ROOFTILES_IMG_W * MAPWINDOW_ROOFTILES_IMG_H))
return;
selectedTile = selectedTile + rel_value;
tile_offset = (TILES_W * TILES_H) * (selectedTile / (TILES_W * TILES_H));
}
GUI_status MapEditorView::callback(uint16 msg, GUI_CallBack *caller, void *data) {
if (caller == up_button) {
update_selected_tile_relative(-(TILES_W * TILES_H));
return GUI_YUM;
} else if (caller == down_button) {
update_selected_tile_relative(TILES_W * TILES_H);
return GUI_YUM;
}
return GUI_PASS;
}
} // End of namespace Nuvie
} // End of namespace Ultima