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scummvm-cursorfix/engines/ultima/nuvie/views/inventory_widget.h
2026-02-02 04:50:13 +01:00

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3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_VIEWS_INVENTORY_WIDGET_H
#define NUVIE_VIEWS_INVENTORY_WIDGET_H
#include "ultima/nuvie/gui/widgets/gui_widget.h"
#include "ultima/nuvie/core/obj_manager.h"
#include "ultima/nuvie/views/inventory_message.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class TileManager;
class Actor;
class Font;
class InventoryWidget : public GUI_Widget {
private:
Common::Rect arrow_rects[2];
protected:
const Configuration *config;
int game_type;
TileManager *tile_manager;
ObjManager *obj_manager;
Font *font;
Actor *actor;
Obj *container_obj;
Obj *selected_obj, *target_obj, *ready_obj;
Obj *target_cont;
uint16 row_offset;
uint8 icon_x;
uint8 bg_color;
uint8 objlist_offset_x, objlist_offset_y;
uint8 obj_font_color;
const Tile *empty_tile;
public:
InventoryWidget(const Configuration *cfg, GUI_CallBack *callback = nullptr);
~InventoryWidget() override;
bool init(Actor *a, uint16 x, uint16 y, TileManager *tm, ObjManager *om, Font *f);
void set_actor(Actor *a);
Actor *get_actor() {
return actor;
}
Obj *get_container() {
return container_obj;
}
void set_container(Obj *obj) {
container_obj = obj;
row_offset = 0;
Redraw();
}
Obj *get_prev_container();
void set_prev_container();
bool is_showing_container() {
return (container_obj != nullptr ? true : false);
}
void Display(bool full_redraw) override;
GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
GUI_status MouseUp(int x, int y, Events::MouseButton button) override;
GUI_status MouseMotion(int x, int y, uint8 state) override;
GUI_status MouseDouble(int x, int y, Events::MouseButton button) override;
GUI_status MouseClick(int x, int y, Events::MouseButton button) override;
GUI_status MouseDelayed(int x, int y, Events::MouseButton button) override;
GUI_status MouseWheel(sint32 x, sint32 y) override;
void drag_drop_success(int x, int y, int message, void *data) override;
void drag_drop_failed(int x, int y, int message, void *data) override;
bool drag_accept_drop(int x, int y, int message, void *data) override;
void drag_perform_drop(int x, int y, int message, void *data) override;
void drag_draw(int x, int y, int message, void *data) override;
uint8 get_num_rows() const {
return game_type == NUVIE_GAME_U6 ? 3 : 4;
}
protected:
GUI_CallBack *callback_object; // object-selected callback
inline uint16 get_list_position(int x, int y);
void display_inventory_container();
void display_inventory_list();
inline void display_qty_string(uint16 x, uint16 y, uint16 qty);
inline void display_special_char(uint16 x, uint16 y, uint8 quality);
void display_arrows();
bool drag_set_target_obj(int x, int y);
void try_click();
public:
bool up_arrow();
bool down_arrow();
Obj *get_obj_at_location(int x, int y);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif