146 lines
4.3 KiB
C++
146 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/gui/gui.h"
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#include "ultima/nuvie/gui/gui_button.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/views/view_manager.h"
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#include "ultima/nuvie/gui/widgets/msg_scroll.h"
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#include "ultima/nuvie/views/draggable_view.h"
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namespace Ultima {
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namespace Nuvie {
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DraggableView::DraggableView(const Configuration *cfg) : View(cfg),
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drag(false), button_x(0), button_y(0), bg_image(nullptr),
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bg_color_key(0), always_need_full_redraw_when_moved(false) {
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Game *game = Game::get_game();
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if (game->is_orig_style() || game->is_original_plus_cutoff_map()) {
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need_full_redraw_when_moved = true;
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always_need_full_redraw_when_moved = true;
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} else if (game->get_game_width() < game->get_screen()->get_width()
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|| game->get_game_height() < game->get_screen()->get_height()) {
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need_full_redraw_when_moved = true;
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always_need_full_redraw_when_moved = false;
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} else // no need to set always_need_full_redraw_when_moved
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need_full_redraw_when_moved = false;
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}
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DraggableView::~DraggableView() {
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if (bg_image) {
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delete bg_image;
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bg_image = nullptr;
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}
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}
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void DraggableView::set_bg_color_key(uint8 r, uint8 g, uint8 b) {
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if (bg_image) {
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bg_color_key = bg_image->format.RGBToColor(0, 0x70, 0xfc);
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bg_image->setTransparentColor(bg_color_key);
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}
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}
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GUI_status DraggableView::MouseDown(int x, int y, Events::MouseButton button) {
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if (bg_image && HitRect(x, y)) {
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uint32 pixel = sdl_getpixel(bg_image, x - area.left, y - area.top);
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if (pixel == bg_color_key) {
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return GUI_PASS;
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}
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}
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drag = true;
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button_x = x;
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button_y = y;
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moveToFront();
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if (Game::get_game()->is_new_style()) {
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Game::get_game()->get_scroll()->moveToFront();
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}
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grab_focus();
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return GUI_YUM;
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}
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GUI_status DraggableView::MouseUp(int x, int y, Events::MouseButton button) {
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drag = false;
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release_focus();
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if (button == Events::BUTTON_RIGHT) {
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Game::get_game()->get_view_manager()->close_gump(this);
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}
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return GUI_YUM;
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}
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GUI_status DraggableView::MouseMotion(int x, int y, uint8 state) {
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int dx, dy;
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if (!drag || state == 0) //state is 0 if no button pressed
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return GUI_PASS;
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dx = x - button_x;
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dy = y - button_y;
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button_x = x;
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button_y = y;
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GUI::get_gui()->moveWidget(this, dx, dy);
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// Redraw();
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return GUI_YUM;
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}
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void DraggableView::force_full_redraw_if_needed() {
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if (need_full_redraw_when_moved) {
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if (always_need_full_redraw_when_moved // or over background
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|| (area.right > Game::get_game()->get_game_width() + Game::get_game()->get_game_x_offset()
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|| area.left < Game::get_game()->get_game_x_offset() || area.top < Game::get_game()->get_game_y_offset()
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|| area.bottom > Game::get_game()->get_game_height() + Game::get_game()->get_game_y_offset()))
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GUI::get_gui()->force_full_redraw();
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}
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}
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void DraggableView::MoveRelative(int dx, int dy) {
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int new_x = area.left + dx;
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if (new_x < 0) {
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dx = -area.left;
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} else if (new_x + area.width() > screen->get_width()) {
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dx = screen->get_width() - (area.left + area.width());
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}
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int new_y = area.top + dy;
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if (new_y < 0) {
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dy = -area.top;
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} else if (new_y + area.height() > screen->get_height()) {
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dy = screen->get_height() - (area.top + area.height());
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}
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force_full_redraw_if_needed(); // needs to happen before the move
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GUI_Widget::MoveRelative(dx, dy);
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return;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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