68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_VIEWS_CONTAINER_WIDGET_GUMP_H
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#define NUVIE_VIEWS_CONTAINER_WIDGET_GUMP_H
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#include "ultima/nuvie/gui/widgets/gui_widget.h"
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#include "ultima/nuvie/core/obj_manager.h"
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#include "ultima/nuvie/views/container_widget.h"
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class TileManager;
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class Actor;
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class Font;
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class ContainerWidgetGump : public ContainerWidget {
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private:
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sint16 cursor_x;
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uint16 cursor_y;
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sint16 check_x, check_y;
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const Tile *cursor_tile;
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bool show_cursor;
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public:
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ContainerWidgetGump(const Configuration *cfg, GUI_CallBack *callback = nullptr);
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~ContainerWidgetGump() override;
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bool init(Actor *a, uint16 x, uint16 y, uint8 Cols, uint8 Rows, TileManager *tm, ObjManager *om, Font *f, uint8 check_xoff, uint8 check_yoff);
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void Display(bool full_redraw) override;
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GUI_status KeyDown(const Common::KeyState &key) override;
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void set_actor(Actor *a) override;
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private:
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void cursor_right();
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void cursor_left();
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void cursor_up();
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void cursor_down();
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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