194 lines
5.4 KiB
C++
194 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/gui/gui.h"
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#include "ultima/nuvie/views/container_widget_gump.h"
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#include "ultima/nuvie/keybinding/keys.h"
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#include "ultima/nuvie/views/view_manager.h"
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namespace Ultima {
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namespace Nuvie {
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static const Tile gump_empty_tile = {
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0,
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false,
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false,
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false,
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false,
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false,
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true,
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false,
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false,
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0,
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//uint8 qty;
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//uint8 flags;
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0,
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0,
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0,
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{
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 143, 142, 141, 141, 142, 143, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 143, 141, 141, 142, 142, 141, 141, 143, 255, 255, 255, 255,
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255, 255, 255, 143, 141, 142, 143, 143, 143, 143, 142, 141, 143, 255, 255, 255,
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255, 255, 143, 141, 142, 143, 0, 0, 0, 0, 143, 142, 141, 143, 255, 255,
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255, 255, 142, 141, 143, 0, 0, 0, 0, 0, 0, 143, 141, 142, 255, 255,
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255, 255, 141, 142, 143, 0, 0, 0, 0, 0, 0, 143, 142, 141, 255, 255,
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255, 255, 141, 142, 143, 0, 0, 0, 0, 0, 0, 143, 142, 141, 255, 255,
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255, 255, 142, 141, 143, 0, 0, 0, 0, 0, 0, 143, 141, 142, 255, 255,
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255, 255, 143, 141, 142, 143, 0, 0, 0, 0, 143, 142, 141, 143, 255, 255,
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255, 255, 255, 143, 141, 142, 143, 143, 143, 143, 142, 141, 143, 255, 255, 255,
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255, 255, 255, 255, 143, 141, 141, 142, 142, 141, 141, 143, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 143, 142, 141, 141, 142, 143, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255
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}
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};
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ContainerWidgetGump::ContainerWidgetGump(const Configuration *cfg, GUI_CallBack *callback)
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: ContainerWidget(cfg, callback), cursor_tile(nullptr), check_x(0), check_y(0),
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cursor_x(0), cursor_y(0), show_cursor(true) {
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empty_tile = &gump_empty_tile;
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obj_font_color = 15;
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bg_color = 0;
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fill_bg = false;
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}
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ContainerWidgetGump::~ContainerWidgetGump() {
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}
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bool ContainerWidgetGump::init(Actor *a, uint16 x, uint16 y, uint8 Cols, uint8 Rows, TileManager *tm, ObjManager *om, Font *f, uint8 check_xoff, uint8 check_yoff) {
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tile_manager = tm;
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obj_manager = om;
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rows = Rows;
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cols = Cols;
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check_x = - x + check_xoff;
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check_y = - y + check_yoff;
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//objlist_offset_x = 0;
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//objlist_offset_y = 0;
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//72 = 4 * 16 + 8
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GUI_Widget::Init(nullptr, x, y, cols * 16, rows * 16);
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set_actor(a);
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set_accept_mouseclick(true, 0);//USE_BUTTON); // accept [double]clicks from button1 (even if double-click disabled we need clicks)
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cursor_tile = tile_manager->get_gump_cursor_tile();
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return true;
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}
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void ContainerWidgetGump::Display(bool full_redraw) {
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display_inventory_list();
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if (show_cursor) {
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screen->blit(area.left + (cursor_x < 0 ? check_x : cursor_x * 16), area.top + (cursor_x < 0 ? check_y : cursor_y * 16),
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(const unsigned char *)cursor_tile->data, 8, 16, 16, 16, true);
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}
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screen->update(area.left, area.top, area.width(), area.height());
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}
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void ContainerWidgetGump::cursor_right() {
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if (cursor_x < cols - 1) {
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if (get_obj_at_location((cursor_x + 1) * 16, cursor_y * 16) != nullptr) {
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cursor_x++;
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}
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}
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}
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void ContainerWidgetGump::cursor_left() {
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if (cursor_x > -1) {
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cursor_x--;
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}
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}
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void ContainerWidgetGump::cursor_up() {
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if (cursor_y > 0) {
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cursor_y--;
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} else {
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up_arrow();
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}
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}
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void ContainerWidgetGump::cursor_down() {
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if (get_obj_at_location(0, (cursor_y + 1) * 16) != nullptr) { //check that we can move down one row.
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if (cursor_y < rows - 1) {
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cursor_y++;
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} else {
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down_arrow();
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}
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for (; cursor_x > 0; cursor_x--) {
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if (get_obj_at_location(cursor_x * 16, cursor_y * 16) != nullptr) {
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break;
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}
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}
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}
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}
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GUI_status ContainerWidgetGump::KeyDown(const Common::KeyState &key) {
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KeyBinder *keybinder = Game::get_game()->get_keybinder();
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ActionType a = keybinder->get_ActionType(key);
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switch (keybinder->GetActionKeyType(a)) {
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case NORTH_KEY:
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cursor_up();
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break;
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case SOUTH_KEY:
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cursor_down();
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break;
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case WEST_KEY:
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cursor_left();
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break;
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case EAST_KEY:
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cursor_right();
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break;
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case DO_ACTION_KEY:
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if (cursor_x == -1) {
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Game::get_game()->get_view_manager()->close_gump((DraggableView *)parent);
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break;
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}
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selected_obj = get_obj_at_location(cursor_x * 16, cursor_y * 16);
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if (selected_obj) {
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try_click();
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}
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break;
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default:
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return GUI_PASS;
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}
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return GUI_YUM;
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}
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void ContainerWidgetGump::set_actor(Actor *a) {
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cursor_x = cursor_y = 0;
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ContainerWidget::set_actor(a);
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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