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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_VIEWS_ACTOR_VIEW_H
#define NUVIE_VIEWS_ACTOR_VIEW_H
#include "ultima/nuvie/views/view.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class Screen;
class Font;
class TileManager;
class ObjManager;
class Portrait;
class Party;
class ActorView : public View {
Portrait *portrait;
unsigned char *portrait_data;
struct actcursor_pos_s {
uint8 x;
uint32 px, py;
} cursor_pos;
Tile *cursor_tile;
bool show_cursor;
public:
ActorView(const Configuration *cfg);
~ActorView() override;
bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om, Portrait *port);
bool set_party_member(uint8 party_member) override;
void Display(bool full_redraw) override;
void update() {
update_display = true;
}
void set_show_cursor(bool state);
void moveCursorToButton(sint8 button_num);
protected:
void add_command_icons(Screen *tmp_screen, void *view_manager);
void display_name();
void display_actor_stats();
bool in_party;
GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
GUI_status KeyDown(const Common::KeyState &key) override;
GUI_status MouseWheel(sint32 x, sint32 y) override;
void update_cursor();
void select_button();
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif