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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_SOUND_SOUND_H
#define NUVIE_SOUND_SOUND_H
#include "ultima/nuvie/core/game.h"
#include "ultima/shared/std/string.h"
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Nuvie {
using Std::string;
using Std::list;
using Std::vector;
class Sound {
public:
virtual ~Sound() {};
virtual bool Play(bool looping = false) = 0;
virtual bool Stop() = 0;
virtual bool FadeOut(float seconds) = 0;
virtual bool SetVolume(uint8 volume) = 0; //range 0..255
const string &GetName() const {
return m_Filename;
}
string GetTitle() {
return m_Title;
}
string GetId() {
return m_FileId;
}
protected:
// TODO: determine if filename should be a Common::Path
string m_Filename;
string m_Title;
string m_FileId;
// static SoundManager *gpSM;
};
class SoundCollection {
public:
Sound *Select() {
int i = NUVIE_RAND() % m_Sounds.size();
return m_Sounds[i];
}; //randomly select one from the list
vector<Sound *> m_Sounds;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif