234 lines
5.2 KiB
C++
234 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef NUVIE_SCRIPT_SCRIPT_CUTSCENE_H
|
|
#define NUVIE_SCRIPT_SCRIPT_CUTSCENE_H
|
|
|
|
#include "common/lua/lua.h"
|
|
|
|
#include "ultima/nuvie/gui/gui.h"
|
|
#include "ultima/nuvie/gui/widgets/gui_widget.h"
|
|
#include "ultima/nuvie/files/u6_shape.h"
|
|
#include "ultima/nuvie/fonts/wou_font.h"
|
|
#include "ultima/nuvie/conf/configuration.h"
|
|
|
|
namespace Ultima {
|
|
namespace Nuvie {
|
|
|
|
class SoundManager;
|
|
class Font;
|
|
class U6LineWalker;
|
|
class Cursor;
|
|
|
|
class CSImage {
|
|
public:
|
|
U6Shape *orig_shp;
|
|
U6Shape *scaled_shp;
|
|
U6Shape *shp;
|
|
uint16 scale;
|
|
uint16 refcount;
|
|
|
|
CSImage(U6Shape *shape) {
|
|
orig_shp = shape;
|
|
scaled_shp = nullptr;
|
|
shp = shape;
|
|
scale = 100;
|
|
refcount = 0;
|
|
}
|
|
virtual ~CSImage() {}
|
|
|
|
void setScale(uint16 percentage);
|
|
uint16 getScale() {
|
|
return scale;
|
|
}
|
|
|
|
virtual void updateEffect() { };
|
|
};
|
|
|
|
#define STAR_FIELD_NUM_STARS 70
|
|
|
|
class CSStarFieldImage : public CSImage {
|
|
|
|
private:
|
|
uint16 w;
|
|
uint16 h;
|
|
struct {
|
|
uint8 color;
|
|
U6LineWalker *line;
|
|
} stars[STAR_FIELD_NUM_STARS];
|
|
public:
|
|
CSStarFieldImage(U6Shape *shape);
|
|
~CSStarFieldImage() override {}
|
|
void updateEffect() override;
|
|
};
|
|
|
|
struct CSSprite {
|
|
sint16 x;
|
|
sint16 y;
|
|
uint8 opacity;
|
|
CSImage *image;
|
|
bool visible;
|
|
Common::Rect clip_rect;
|
|
Std::string text;
|
|
uint16 text_color;
|
|
uint8 text_align;
|
|
|
|
CSSprite() {
|
|
x = 0;
|
|
y = 0;
|
|
opacity = 255;
|
|
image = nullptr;
|
|
visible = false;
|
|
clip_rect = Common::Rect();
|
|
text = "";
|
|
text_color = 0xffff;
|
|
text_align = 0;
|
|
}
|
|
};
|
|
|
|
struct CSMidGameData {
|
|
Std::vector<Std::string> text;
|
|
Std::vector<CSImage *> images;
|
|
};
|
|
|
|
struct TransferSaveData {
|
|
int gameType;
|
|
Common::String name;
|
|
int gender;
|
|
Common::String className;
|
|
int str;
|
|
int dex;
|
|
int intelligence;
|
|
int magic;
|
|
int exp;
|
|
int level;
|
|
};
|
|
|
|
void nscript_init_cutscene(lua_State *L, Configuration *cfg, GUI *gui, SoundManager *sm);
|
|
|
|
class ScriptCutscene : public GUI_Widget {
|
|
private:
|
|
Configuration *config;
|
|
GUI *gui;
|
|
Cursor *cursor;
|
|
Std::list<CSSprite *> sprite_list; // in paint order
|
|
Screen *screen;
|
|
uint8 *palette;
|
|
SoundManager *sound_manager;
|
|
WOUFont *font;
|
|
Common::Rect clip_rect;
|
|
uint16 x_off, y_off;
|
|
uint32 next_time;
|
|
uint32 loop_interval;
|
|
uint8 screen_opacity;
|
|
uint8 bg_color;
|
|
bool solid_bg;
|
|
bool rotate_game_palette;
|
|
|
|
public:
|
|
ScriptCutscene(GUI *g, Configuration *cfg, SoundManager *sm);
|
|
~ScriptCutscene() override;
|
|
|
|
Std::vector<Std::string> load_text(const char *filename, uint8 idx);
|
|
|
|
Std::vector<CSMidGameData> load_midgame_file(const char *filename);
|
|
|
|
TransferSaveData load_transfer_save();
|
|
|
|
CSImage *load_image(const char *filename, int idx, int sub_idx = 0);
|
|
Std::vector<Std::vector<CSImage *> > load_all_images(const char *filename);
|
|
void add_sprite(CSSprite *s) {
|
|
sprite_list.push_back(s);
|
|
}
|
|
void remove_sprite(CSSprite *s) {
|
|
sprite_list.remove(s);
|
|
}
|
|
|
|
void load_palette(const char *filename, int idx);
|
|
void set_palette_entry(uint8 idx, uint8 r, uint8 g, uint8 b);
|
|
void rotate_palette(uint8 idx, uint8 length);
|
|
void set_screen_opacity(uint8 new_opacity);
|
|
void enable_game_palette_rotation(bool val) {
|
|
rotate_game_palette = val;
|
|
}
|
|
|
|
void set_update_interval(uint16 interval);
|
|
void update();
|
|
|
|
void wait();
|
|
void Display(bool full_redraw) override;
|
|
void Hide() override;
|
|
|
|
void print_text(CSImage *image, const char *string, uint16 *x, uint16 *y, uint16 startx, uint16 width, uint8 color);
|
|
void print_text_raw(CSImage *image, const char *string, uint16 x, uint16 y, uint8 color) const;
|
|
|
|
SoundManager *get_sound_manager() {
|
|
return sound_manager;
|
|
}
|
|
|
|
uint16 get_x_off() const {
|
|
return x_off;
|
|
}
|
|
uint16 get_y_off() const {
|
|
return y_off;
|
|
}
|
|
|
|
Font *get_font() {
|
|
return (Font *)font;
|
|
}
|
|
Configuration *get_config() {
|
|
return config;
|
|
}
|
|
|
|
void hide_sprites();
|
|
|
|
void set_bg_color(uint8 new_color) {
|
|
bg_color = new_color;
|
|
}
|
|
void set_solid_bg(bool value) {
|
|
solid_bg = value;
|
|
}
|
|
|
|
Screen *get_screen() {
|
|
return screen;
|
|
}
|
|
|
|
uint16 get_text_width(const char *text) {
|
|
return font->getStringWidth(text);
|
|
}
|
|
|
|
private:
|
|
bool is_lzc(const char *filename);
|
|
CSImage *load_image_from_lzc(const Common::Path &filename, uint16 idx, uint16 sub_idx);
|
|
void display_wrapped_text(CSSprite *s);
|
|
int display_wrapped_text_line(Std::string str, uint8 text_color, int x, int y, uint8 align_val);
|
|
|
|
bool load_u4_save_file(TransferSaveData &saveData);
|
|
bool load_u5_save_file(TransferSaveData &saveData);
|
|
};
|
|
|
|
ScriptCutscene *get_cutscene();
|
|
|
|
} // End of namespace Nuvie
|
|
} // End of namespace Ultima
|
|
|
|
#endif
|