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2026-02-02 04:50:13 +01:00

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2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_SAVE_SAVE_GAME_H
#define NUVIE_SAVE_SAVE_GAME_H
#define SAVE_VERSION_MAJOR 1
#define SAVE_VERSION_MINOR 0
#define SAVE_VERSION (SAVE_VERSION_MAJOR * 256 + SAVE_VERSION_MINOR)
#include "ultima/shared/std/string.h"
#include "ultima/nuvie/files/nuvie_io_file.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class ActorManager;
class ObjManager;
class Actor;
class Map;
class NuvieIO;
class NuvieIOFileWrite;
class SaveGame {
private:
Configuration *config;
NuvieIOBuffer objlist;
protected:
bool load_objlist();
bool save_objlist();
void update_objlist_for_new_game();
void update_objlist_for_new_game_u6();
void update_objlist_for_new_game_se();
void update_objlist_for_new_game_md();
public:
SaveGame(Configuration *cfg);
~SaveGame();
void init(ObjManager *obj_manager);
/**
* Sets up a new game
*/
bool load_new();
/**
* Loads in the savegame created by the original Ultima 6
*/
bool load_original();
/**
* Transfers in a character from a previous Ultima game
*/
bool transfer_character();
/**
* Loads the savegame with the given name
*/
bool load(const Common::String &filename);
bool check_version(NuvieIOFileRead *loadfile, uint16 gameType);
bool save(const Common::String &filename, const Common::String &save_description, bool isAutosave);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif