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2026-02-02 04:50:13 +01:00

160 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/conf/configuration.h"
#include "ultima/nuvie/gui/widgets/console.h"
#include "ultima/nuvie/files/nuvie_io_file.h"
#include "ultima/nuvie/files/u6_shape.h"
#include "ultima/nuvie/screen/dither.h"
#include "ultima/nuvie/core/game.h"
#include "ultima/nuvie/actors/actor_manager.h"
#include "ultima/nuvie/actors/actor.h"
#include "ultima/nuvie/portraits/portrait_u6.h"
#include "ultima/nuvie/files/u6_lzw.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/core/u6_objects.h"
namespace Ultima {
namespace Nuvie {
//define temporary portraits.
#define PORTRAIT_U6_GARGOYLE 194
#define PORTRAIT_U6_GUARD 193
#define PORTRAIT_U6_WISP 192
#define PORTRAIT_U6_EXODUS 191
#define PORTRAIT_U6_NOTHING 188
bool PortraitU6::init() {
Common::Path filename;
avatar_portrait_num = 0;
width = 56;
height = 64;
config_get_path(config, "portrait.a", filename);
if (portrait_a.open(filename, 4) == false) {
ConsoleAddError("Opening " + filename.toString());
return false;
}
config_get_path(config, "portrait.b", filename);
if (portrait_b.open(filename, 4) == false) {
ConsoleAddError("Opening " + filename.toString());
return false;
}
config_get_path(config, "portrait.z", filename);
if (portrait_z.open(filename, 4) == false) {
ConsoleAddError("Opening " + filename.toString());
return false;
}
return true;
}
bool PortraitU6::load(NuvieIO *objlist) {
// U6 only?
objlist->seek(0x1c72);
avatar_portrait_num = objlist->read1(); //read in the avatar portrait number from objlist.
if (avatar_portrait_num > 0)
avatar_portrait_num--;
return true;
}
uint8 PortraitU6::get_portrait_num(Actor *actor) const {
uint8 num;
if (actor == nullptr)
return NO_PORTRAIT_FOUND;
num = actor->get_actor_num();
if (actor->is_avatar()) { // avatar portrait
num = avatar_portrait_num;
} else {
if (num != 0)
num -= 1;
if (num == (188 - 1))
num = PORTRAIT_U6_EXODUS - 1; // Exodus
else if (num >= (192 - 1) && num <= (200 - 1)) // Shrines, Temple of Singularity
return NO_PORTRAIT_FOUND;
else if (num > 194) { // there are 194 npc portraits
switch (actor->get_obj_n()) { //check for temporary actors with portraits. eg guards and wisps
case OBJ_U6_GUARD :
num = PORTRAIT_U6_GUARD - 1;
break;
case OBJ_U6_WISP :
num = PORTRAIT_U6_WISP - 1;
break;
case OBJ_U6_GARGOYLE :
num = PORTRAIT_U6_GARGOYLE - 1;
break;
default :
return NO_PORTRAIT_FOUND;
}
}
}
return num;
}
unsigned char *PortraitU6::get_portrait_data(Actor *actor) {
U6Lzw lzw;
U6Lib_n *portrait;
unsigned char *lzw_data;
uint32 new_length;
unsigned char *new_portrait;
uint8 num = get_portrait_num(actor);
if (num == NO_PORTRAIT_FOUND)
return nullptr;
if (actor->is_avatar()) { // avatar portrait
portrait = &portrait_z;
} else {
if (num < 98)
portrait = &portrait_a;
else {
num -= 98;
portrait = &portrait_b;
}
}
lzw_data = portrait->get_item(num);
if (!lzw_data)
return nullptr;
new_portrait = lzw.decompress_buffer(lzw_data, portrait->get_item_size(num), new_length);
free(lzw_data);
Game::get_game()->get_dither()->dither_bitmap(new_portrait, PORTRAIT_WIDTH, PORTRAIT_HEIGHT, true);
return new_portrait;
}
} // End of namespace Nuvie
} // End of namespace Ultima