58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_PORTRAIT_PORTRAIT_MD_H
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#define NUVIE_PORTRAIT_PORTRAIT_MD_H
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#include "ultima/nuvie/portraits/portrait.h"
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#include "ultima/nuvie/files/u6_lib_n.h"
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class Actor;
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class U6Shape;
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class PortraitMD : public Portrait {
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U6Lib_n faces;
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public:
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PortraitMD(const Configuration *cfg): Portrait(cfg) {};
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bool init() override;
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bool load(NuvieIO *objlist) override;
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unsigned char *get_portrait_data(Actor *actor) override;
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protected:
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uint8 get_portrait_num(Actor *actor) const override;
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private:
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U6Shape *get_background_shape(uint8 actor_num);
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uint8 get_background_shape_num(uint8 actor_num) const;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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