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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_PORTRAIT_PORTRAIT_MD_H
#define NUVIE_PORTRAIT_PORTRAIT_MD_H
#include "ultima/nuvie/portraits/portrait.h"
#include "ultima/nuvie/files/u6_lib_n.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class Actor;
class U6Shape;
class PortraitMD : public Portrait {
U6Lib_n faces;
public:
PortraitMD(const Configuration *cfg): Portrait(cfg) {};
bool init() override;
bool load(NuvieIO *objlist) override;
unsigned char *get_portrait_data(Actor *actor) override;
protected:
uint8 get_portrait_num(Actor *actor) const override;
private:
U6Shape *get_background_shape(uint8 actor_num);
uint8 get_background_shape_num(uint8 actor_num) const;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif