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2026-02-02 04:50:13 +01:00

107 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/conf/configuration.h"
#include "ultima/nuvie/gui/widgets/console.h"
#include "ultima/nuvie/files/nuvie_io_file.h"
#include "ultima/nuvie/files/u6_shape.h"
#include "ultima/nuvie/screen/dither.h"
#include "ultima/nuvie/core/game.h"
#include "ultima/nuvie/actors/actor_manager.h"
#include "ultima/nuvie/actors/actor.h"
#include "ultima/nuvie/portraits/portrait.h"
#include "ultima/nuvie/portraits/portrait_u6.h"
#include "ultima/nuvie/portraits/portrait_md.h"
#include "ultima/nuvie/portraits/portrait_se.h"
#include "ultima/nuvie/files/u6_lzw.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/files/u6_lib_n.h"
#include "ultima/nuvie/core/u6_objects.h"
namespace Ultima {
namespace Nuvie {
Portrait *newPortrait(nuvie_game_t gametype, const Configuration *cfg) {
// Correct portrait class for each game
switch (gametype) {
case NUVIE_GAME_U6 :
return new PortraitU6(cfg);
break;
case NUVIE_GAME_MD :
return new PortraitMD(cfg);
break;
case NUVIE_GAME_SE :
return new PortraitSE(cfg);
break;
}
return nullptr;
}
Portrait::Portrait(const Configuration *cfg) : config(cfg), avatar_portrait_num(0), width(0), height(0) {
}
uint8 Portrait::get_avatar_portrait_num() const {
return get_portrait_num(Game::get_game()->get_actor_manager()->get_avatar());
}
unsigned char *Portrait::get_wou_portrait_data(U6Lib_n *lib, uint8 num) {
// MD/SE
U6Shape *shp;
unsigned char *shp_data;
NuvieIOBuffer shp_buf;
U6Lib_n shp_lib;
unsigned char *new_portrait;
uint16 portrait_w;
uint16 portrait_h;
shp_data = lib->get_item(num, nullptr);
shp_buf.open(shp_data, lib->get_item_size(num), NUVIE_BUF_NOCOPY);
if (shp_buf.get_size() == 0) { // no portrait at that index
free(shp_data);
return nullptr;
}
shp = new U6Shape();
shp_lib.open(&shp_buf, 4, NUVIE_GAME_SE);
shp->load(&shp_lib, 0);
shp->get_size(&portrait_w, &portrait_h);
new_portrait = (unsigned char *)malloc(portrait_w * portrait_h);
memcpy(new_portrait, shp->get_data(), portrait_w * portrait_h);
//new_portrait=shp->get_data(); // probably need to copy here
delete shp;
shp_lib.close();
free(shp_data);
return new_portrait;
}
} // End of namespace Nuvie
} // End of namespace Ultima