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2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_PATHFINDER_ASTAR_PATH_H
#define NUVIE_PATHFINDER_ASTAR_PATH_H
#include "ultima/nuvie/core/map.h"
#include "ultima/nuvie/pathfinder/path.h"
namespace Ultima {
namespace Nuvie {
typedef struct astar_node_s {
MapCoord loc; // location
uint32 to_start; // costs from this node to start and to goal
uint32 to_goal;
uint32 score; // node score
uint32 len; // number of nodes before this one, regardless of score
struct astar_node_s *parent;
astar_node_s() : loc(0, 0, 0), to_start(0), to_goal(0), score(0), len(0),
parent(nullptr) { }
} astar_node;
/* Provides A* search and cost methods for PathFinder and subclasses.
*/class AStarPath: public Path {
protected:
Std::list<astar_node *> open_nodes, closed_nodes; // nodes seen
astar_node *final_node; // last node in path search, used by create_path()
/* Forms a usable path from results of a search. */
void create_path();
/* Search routine. */
bool search_node_neighbors(astar_node *nnode, const MapCoord &goal, const uint32 max_score);
bool compare_neighbors(astar_node *nnode, astar_node *neighbor,
sint32 nnode_to_neighbor, astar_node *in_open,
astar_node *in_closed);
bool score_to_neighbor(sint8 dir, astar_node *nnode, astar_node *neighbor,
sint32 &nnode_to_neighbor);
public:
AStarPath();
~AStarPath() override { }
bool path_search(const MapCoord &start, const MapCoord &goal) override;
uint32 path_cost_est(const MapCoord &s, const MapCoord &g) override {
return Path::path_cost_est(s, g);
}
uint32 get_max_score(uint32 cost) override {
return Path::get_max_score(cost);
}
uint32 path_cost_est(const astar_node &n1, const astar_node &n2) {
return Path::path_cost_est(n1.loc, n2.loc);
}
sint32 step_cost(const MapCoord &c1, const MapCoord &c2) override;
protected:
/* FIXME: These node functions can be replaced with a priority_queue and a list. */
astar_node *find_open_node(astar_node *ncmp);
void push_open_node(astar_node *node);
astar_node *pop_open_node();
astar_node *find_closed_node(astar_node *ncmp);
void remove_closed_node(astar_node *ncmp);
void delete_nodes();
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif