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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_CORE_FPS_COUNTER_H
#define NUVIE_CORE_FPS_COUNTER_H
#include "ultima/nuvie/gui/widgets/gui_widget.h"
#include "ultima/nuvie/fonts/font.h"
namespace Ultima {
namespace Nuvie {
class Game;
class FpsCounter: public GUI_Widget {
protected:
Game *game;
Font *font;
char fps_string[7]; // "000.00\0"
public:
FpsCounter(Game *g);
~FpsCounter() override;
void setFps(float fps);
void Display(bool full_redraw) override;
void update() {
update_display = true;
}
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif