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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_FONTS_U6_FONT_H
#define NUVIE_FONTS_U6_FONT_H
#define FONT_COLOR_U6_NORMAL 0x48
#define FONT_COLOR_U6_HIGHLIGHT 0x0c
#include "ultima/nuvie/fonts/font.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class Screen;
class U6Font : public Font {
private:
unsigned char *font_data;
public:
U6Font();
~U6Font() override;
bool init(unsigned char *data, uint16 num_chars, uint16 char_offset);
uint16 getCharWidth(uint8 c) override {
return 8;
}
uint16 getCharHeight() override {
return 8;
}
uint16 drawChar(Screen *screen, uint8 char_num, uint16 x, uint16 y,
uint8 color) override;
protected:
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif