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2026-02-02 04:50:13 +01:00

81 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_FILES_U6_SHAPE_H
#define NUVIE_FILES_U6_SHAPE_H
/*
* ==========
* Includes
* ==========
*/
#include "ultima/shared/std/string.h"
namespace Ultima {
namespace Nuvie {
class U6Lib_n;
class Configuration;
/*
* ==================
* Class definition
* ==================
*
* U6Shape can load Ultima VI shape files and return the shapes
* stored into these files either as a Graphics::ManagedSurface or as raw data.
*/
class U6Shape {
private:
uint16 hotx, hoty;
protected:
unsigned char *raw;
uint16 width, height;
public:
U6Shape();
virtual ~U6Shape();
bool init(uint16 w, uint16 h, uint16 hx = 0, uint16 hy = 0);
virtual bool load(const Common::Path &filename);
bool load(U6Lib_n *file, uint32 index);
virtual bool load(unsigned char *buf);
bool load_from_lzc(const Common::Path &filename, uint32 idx, uint32 sub_idx);
bool load_WoU_background(const Configuration *config, nuvie_game_t game_type);
const unsigned char *get_data() const;
unsigned char *get_data();
Graphics::ManagedSurface *get_shape_surface();
bool get_hot_point(uint16 *x, uint16 *y);
bool get_size(uint16 *w, uint16 *h);
void draw_line(uint16 sx, uint16 sy, uint16 ex, uint16 ey, uint8 color);
bool blit(U6Shape *shp, uint16 x, uint16 y);
void fill(uint8 color);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif