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scummvm-cursorfix/engines/ultima/nuvie/files/nuvie_io_file.cpp
2026-02-02 04:50:13 +01:00

265 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/files/nuvie_io_file.h"
#include "engines/metaengine.h"
#include "common/system.h"
#include "common/config-manager.h"
#include "engines/engine.h"
namespace Ultima {
namespace Nuvie {
NuvieIOFileRead::~NuvieIOFileRead() {
close();
}
bool NuvieIOFileRead::open(const Common::Path &filename) {
if (isOpen())
// We already have a file open, lets bail.
return false;
// Handle any relative files under the game path, such as for FM-Towns sound. Though path
// delimiters can also be used for resources in ultima.dat
Common::StringArray components = filename.splitComponents();
if (components.empty()) {
return false;
}
if (components.size() >= 2) {
Common::FSNode node(ConfMan.getPath("path"));
for(const auto &c : components) {
node = node.getChild(c);
if (!node.exists())
break;
}
if (node.exists())
_srcFile.open(node);
}
if (!_srcFile.isOpen())
_srcFile.open(filename);
if (!_srcFile.isOpen()) {
DEBUG(0, LEVEL_ERROR, "Failed opening '%s'\n", filename.toString().c_str());
return false;
}
_file = &_srcFile;
size = _srcFile.size();
pos = 0;
return true;
}
bool NuvieIOFileRead::open(Common::InSaveFile *saveFile) {
assert(saveFile);
_file = saveFile;
size = _file->size();
pos = 0;
return true;
}
void NuvieIOFileRead::close() {
if (_srcFile.isOpen())
_srcFile.close();
_file = nullptr;
NuvieIO::close();
}
void NuvieIOFileRead::seek(uint32 new_pos) {
if (isOpen() && new_pos <= size) {
_file->seek(new_pos);
pos = new_pos;
}
}
uint8 NuvieIOFileRead::read1() {
if (pos > size - 1)
return 0;
pos++;
return _file->readByte();
}
uint16 NuvieIOFileRead::read2() {
if (pos > size - 2)
return 0;
pos += 2;
return _file->readUint16LE();
}
uint32 NuvieIOFileRead::read4() {
if (pos > size - 4)
return 0;
pos += 4;
return _file->readUint32LE();
}
bool NuvieIOFileRead::readToBuf(unsigned char *buf, uint32 buf_size) {
if (pos + buf_size > size)
return false;
_file->read(buf, buf_size);
pos += buf_size;
return true;
}
// NuvieIOFileWrite
//
NuvieIOFileWrite::NuvieIOFileWrite() : _saveFileData(DisposeAfterUse::YES),
_file(nullptr), _saveFile(nullptr), _isAutosave(false) {
}
NuvieIOFileWrite::~NuvieIOFileWrite() {
close();
}
bool NuvieIOFileWrite::open(const Common::Path &filename) {
if (isOpen())
// We already have an open file
return false;
// Ensure it's a relative path, that we can open for writing using a DumpFile
assert(!filename.getParent().empty());
if (!_dumpFile.open(filename, true)) {
DEBUG(0, LEVEL_ERROR, "Failed opening '%s'\n", filename.toString().c_str());
return false;
}
_file = &_dumpFile;
return true;
}
bool NuvieIOFileWrite::open(const Common::String &filename, bool isAutosave) {
if (isOpen())
// We already have an open file
return false;
// Singular file, so open it as a save file
_saveFile = g_system->getSavefileManager()->openForSaving(filename, false);
assert(_saveFile);
// Point _file to the _saveFileData member for initial writing,
// since save files don't allow seeking
_file = &_saveFileData;
_isAutosave = isAutosave;
size = 0;
pos = 0;
return true;
}
void NuvieIOFileWrite::close() {
if (!isOpen()) {
// Nothing needed
} else if (_saveFile) {
// Writing using savefile interface, so flush out data
_saveFile->write(_saveFileData.getData(), _saveFileData.size());
g_engine->getMetaEngine()->appendExtendedSave(_saveFile, g_engine->getTotalPlayTime(), _description, _isAutosave);
_saveFile->finalize();
delete _saveFile;
_saveFile = nullptr;
} else {
// Writing to a dump file, so simply close it
_dumpFile.close();
}
_file = nullptr;
}
void NuvieIOFileWrite::seek(uint32 new_pos) {
if (isOpen() && new_pos <= size) {
_file->seek(new_pos);
pos = new_pos;
}
}
bool NuvieIOFileWrite::write1(uint8 src) {
if (!isOpen())
return false;
_file->writeByte(src);
++pos;
if (pos > size)
size = pos;
return true;
}
bool NuvieIOFileWrite::write2(uint16 src) {
if (!isOpen())
return false;
_file->writeUint16LE(src);
pos += 2;
if (pos > size)
size = pos;
return true;
}
bool NuvieIOFileWrite::write4(uint32 src) {
if (!isOpen())
return false;
_file->writeUint32LE(src);
pos += 4;
if (pos > size)
size = pos;
return true;
}
uint32 NuvieIOFileWrite::writeBuf(const unsigned char *src, uint32 src_size) {
if (!isOpen())
return false;
pos += src_size;
if (pos > size)
size = pos;
return (_file->write(src, src_size));
}
uint32 NuvieIOFileWrite::write(NuvieIO *src) {
return 0;
}
} // End of namespace Nuvie
} // End of namespace Ultima