Files
2026-02-02 04:50:13 +01:00

48 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_ACTORS_SE_ACTOR_H
#define NUVIE_ACTORS_SE_ACTOR_H
#include "ultima/nuvie/actors/wou_actor.h"
#include "ultima/nuvie/misc/actor_list.h"
namespace Ultima {
namespace Nuvie {
class SEActor: public WOUActor {
public:
SEActor(Map *m, ObjManager *om, GameClock *c);
~SEActor() override;
bool init(uint8 unused = 0) override;
bool will_not_talk() const override;
uint8 get_maxhp() const override {
return (((level * 4 + strength * 2) < 255) ? (level * 4 + strength * 2) : 255);
}
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif