Files
scummvm-cursorfix/engines/twine/script/script_life_v2.cpp
2026-02-02 04:50:13 +01:00

1148 lines
38 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "twine/scene/grid.h"
#include "twine/scene/collision.h"
#include "twine/script/script_life_v2.h"
#include "twine/audio/sound.h"
#include "twine/audio/music.h"
#include "twine/movies.h"
#include "twine/menu/interface.h"
#include "twine/scene/animations.h"
#include "twine/parser/anim3ds.h"
#include "twine/renderer/redraw.h"
#include "twine/renderer/renderer.h"
#include "twine/renderer/screens.h"
#include "twine/resources/resources.h"
#include "twine/scene/actor.h"
#include "twine/scene/buggy.h"
#include "twine/scene/movements.h"
#include "twine/scene/wagon.h"
#include "twine/script/script_move_v2.h"
#include "twine/shared.h"
#include "twine/twine.h"
namespace TwinE {
static const ScriptLifeFunction function_map[] = {
{"END", ScriptLife::lEND},
{"NOP", ScriptLife::lNOP},
{"SNIF", ScriptLife::lSNIF},
{"OFFSET", ScriptLife::lOFFSET},
{"NEVERIF", ScriptLife::lNEVERIF},
{"", ScriptLife::lEMPTY}, // unused
{"NO_IF", ScriptLife::lNO_IF},
{"", ScriptLife::lEMPTY}, // unused
{"", ScriptLife::lEMPTY}, // unused
{"", ScriptLife::lEMPTY}, // unused
{"PALETTE", ScriptLifeV2::lPALETTE},
{"RETURN", ScriptLife::lRETURN},
{"IF", ScriptLife::lIF},
{"SWIF", ScriptLife::lSWIF},
{"ONEIF", ScriptLife::lONEIF},
{"ELSE", ScriptLife::lELSE},
{"ENDIF", ScriptLife::lEMPTY}, // End of a conditional statement (e.g. IF)
{"BODY", ScriptLife::lBODY},
{"BODY_OBJ", ScriptLife::lBODY_OBJ},
{"ANIM", ScriptLife::lANIM},
{"ANIM_OBJ", ScriptLife::lANIM_OBJ},
{"SET_CAMERA", ScriptLifeV2::lSET_CAMERA},
{"CAMERA_CENTER", ScriptLifeV2::lCAMERA_CENTER},
{"SET_TRACK", ScriptLife::lSET_TRACK},
{"SET_TRACK_OBJ", ScriptLife::lSET_TRACK_OBJ},
{"MESSAGE", ScriptLife::lMESSAGE},
{"FALLABLE", ScriptLife::lFALLABLE},
{"SET_DIRMODE", ScriptLife::lSET_DIRMODE},
{"SET_DIRMODE_OBJ", ScriptLife::lSET_DIRMODE_OBJ},
{"CAM_FOLLOW", ScriptLife::lCAM_FOLLOW},
{"SET_BEHAVIOUR", ScriptLife::lSET_BEHAVIOUR},
{"SET_FLAG_CUBE", ScriptLife::lSET_FLAG_CUBE},
{"COMPORTEMENT", ScriptLife::lCOMPORTEMENT},
{"SET_COMPORTEMENT", ScriptLife::lSET_COMPORTEMENT},
{"SET_COMPORTEMENT_OBJ", ScriptLife::lSET_COMPORTEMENT_OBJ},
{"END_COMPORTEMENT", ScriptLife::lEND_COMPORTEMENT},
{"SET_FLAG_GAME", ScriptLifeV2::lSET_FLAG_GAME},
{"KILL_OBJ", ScriptLife::lKILL_OBJ},
{"SUICIDE", ScriptLife::lSUICIDE},
{"USE_ONE_LITTLE_KEY", ScriptLife::lUSE_ONE_LITTLE_KEY},
{"GIVE_GOLD_PIECES", ScriptLife::lGIVE_GOLD_PIECES},
{"END_LIFE", ScriptLife::lEND_LIFE},
{"STOP_L_TRACK", ScriptLife::lSTOP_L_TRACK},
{"RESTORE_L_TRACK", ScriptLife::lRESTORE_L_TRACK},
{"MESSAGE_OBJ", ScriptLife::lMESSAGE_OBJ},
{"INC_CHAPTER", ScriptLife::lINC_CHAPTER},
{"FOUND_OBJECT", ScriptLife::lFOUND_OBJECT},
{"SET_DOOR_LEFT", ScriptLife::lSET_DOOR_LEFT},
{"SET_DOOR_RIGHT", ScriptLife::lSET_DOOR_RIGHT},
{"SET_DOOR_UP", ScriptLife::lSET_DOOR_UP},
{"SET_DOOR_DOWN", ScriptLife::lSET_DOOR_DOWN},
{"GIVE_BONUS", ScriptLife::lGIVE_BONUS},
{"CHANGE_CUBE", ScriptLife::lCHANGE_CUBE},
{"OBJ_COL", ScriptLife::lOBJ_COL},
{"BRICK_COL", ScriptLife::lBRICK_COL},
{"OR_IF", ScriptLife::lOR_IF},
{"INVISIBLE", ScriptLife::lINVISIBLE},
{"SHADOW_OBJ", ScriptLifeV2::lSHADOW_OBJ},
{"POS_POINT", ScriptLife::lPOS_POINT},
{"SET_MAGIC_LEVEL", ScriptLife::lSET_MAGIC_LEVEL},
{"SUB_MAGIC_POINT", ScriptLife::lSUB_MAGIC_POINT},
{"SET_LIFE_POINT_OBJ", ScriptLife::lSET_LIFE_POINT_OBJ},
{"SUB_LIFE_POINT_OBJ", ScriptLife::lSUB_LIFE_POINT_OBJ},
{"HIT_OBJ", ScriptLife::lHIT_OBJ},
{"PLAY_ACF", ScriptLifeV2::lPLAY_ACF},
{"ECLAIR", ScriptLifeV2::lECLAIR},
{"INC_CLOVER_BOX", ScriptLife::lINC_CLOVER_BOX},
{"SET_USED_INVENTORY", ScriptLife::lSET_USED_INVENTORY},
{"ADD_CHOICE", ScriptLife::lADD_CHOICE},
{"ASK_CHOICE", ScriptLife::lASK_CHOICE},
{"INIT_BUGGY", ScriptLifeV2::lINIT_BUGGY},
{"MEMO_ARDOISE", ScriptLifeV2::lMEMO_ARDOISE},
{"SET_HOLO_POS", ScriptLife::lSET_HOLO_POS},
{"CLR_HOLO_POS", ScriptLife::lCLR_HOLO_POS},
{"ADD_FUEL", ScriptLife::lADD_FUEL},
{"SUB_FUEL", ScriptLife::lSUB_FUEL},
{"SET_GRM", ScriptLife::lSET_GRM},
{"SET_CHANGE_CUBE", ScriptLifeV2::lSET_CHANGE_CUBE},
{"MESSAGE_ZOE", ScriptLifeV2::lMESSAGE_ZOE}, // lSAY_MESSAGE
{"FULL_POINT", ScriptLife::lFULL_POINT},
{"BETA", ScriptLife::lBETA},
{"FADE_TO_PAL", ScriptLifeV2::lFADE_TO_PAL},
{"ACTION", ScriptLifeV2::lACTION},
{"SET_FRAME", ScriptLifeV2::lSET_FRAME},
{"SET_SPRITE", ScriptLifeV2::lSET_SPRITE},
{"SET_FRAME_3DS", ScriptLifeV2::lSET_FRAME_3DS},
{"IMPACT_OBJ", ScriptLifeV2::lIMPACT_OBJ},
{"IMPACT_POINT", ScriptLifeV2::lIMPACT_POINT},
{"ADD_MESSAGE", ScriptLifeV2::lADD_MESSAGE},
{"BUBBLE", ScriptLifeV2::lBUBBLE},
{"NO_CHOC", ScriptLifeV2::lNO_CHOC},
{"ASK_CHOICE_OBJ", ScriptLife::lASK_CHOICE_OBJ},
{"CINEMA_MODE", ScriptLifeV2::lCINEMA_MODE},
{"SAVE_HERO", ScriptLifeV2::lSAVE_HERO},
{"RESTORE_HERO", ScriptLifeV2::lRESTORE_HERO},
{"ANIM_SET", ScriptLife::lANIM_SET},
{"RAIN", ScriptLifeV2::lRAIN}, // LM_PLUIE
{"GAME_OVER", ScriptLife::lGAME_OVER},
{"THE_END", ScriptLife::lTHE_END},
{"ESCALATOR", ScriptLifeV2::lESCALATOR},
{"PLAY_MUSIC", ScriptLifeV2::lPLAY_MUSIC},
{"TRACK_TO_VAR_GAME", ScriptLifeV2::lTRACK_TO_VAR_GAME},
{"VAR_GAME_TO_TRACK", ScriptLifeV2::lVAR_GAME_TO_TRACK},
{"ANIM_TEXTURE", ScriptLifeV2::lANIM_TEXTURE},
{"ADD_MESSAGE_OBJ", ScriptLifeV2::lADD_MESSAGE_OBJ},
{"BRUTAL_EXIT", ScriptLife::lBRUTAL_EXIT},
{"REM", ScriptLife::lEMPTY}, // unused
{"LADDER", ScriptLifeV2::lLADDER},
{"SET_ARMOR", ScriptLifeV2::lSET_ARMOR},
{"SET_ARMOR_OBJ", ScriptLifeV2::lSET_ARMOR_OBJ},
{"ADD_LIFE_POINT_OBJ", ScriptLifeV2::lADD_LIFE_POINT_OBJ},
{"STATE_INVENTORY", ScriptLifeV2::lSTATE_INVENTORY},
{"AND_IF", ScriptLifeV2::lAND_IF},
{"SWITCH", ScriptLifeV2::lSWITCH},
{"OR_CASE", ScriptLifeV2::lOR_CASE},
{"CASE", ScriptLifeV2::lCASE},
{"DEFAULT", ScriptLife::lEMPTY}, // unused
{"BREAK", ScriptLifeV2::lBREAK},
{"END_SWITCH", ScriptLife::lEMPTY}, // unused
{"SET_HIT_ZONE", ScriptLifeV2::lSET_HIT_ZONE},
{"SAVE_COMPORTEMENT", ScriptLifeV2::lSAVE_COMPORTEMENT},
{"RESTORE_COMPORTEMENT", ScriptLifeV2::lRESTORE_COMPORTEMENT},
{"SAMPLE", ScriptLifeV2::lSAMPLE},
{"SAMPLE_RND", ScriptLifeV2::lSAMPLE_RND},
{"SAMPLE_ALWAYS", ScriptLifeV2::lSAMPLE_ALWAYS},
{"SAMPLE_STOP", ScriptLifeV2::lSAMPLE_STOP},
{"REPEAT_SAMPLE", ScriptLifeV2::lREPEAT_SAMPLE},
{"BACKGROUND", ScriptLifeV2::lBACKGROUND},
{"ADD_VAR_GAME", ScriptLifeV2::lADD_VAR_GAME},
{"SUB_VAR_GAME", ScriptLifeV2::lSUB_VAR_GAME},
{"ADD_VAR_CUBE", ScriptLifeV2::lADD_VAR_CUBE},
{"SUB_VAR_CUBE", ScriptLifeV2::lSUB_VAR_CUBE},
{"NOP", ScriptLife::lEMPTY}, // unused
{"SET_RAIL", ScriptLifeV2::lSET_RAIL},
{"INVERSE_BETA", ScriptLifeV2::lINVERSE_BETA},
{"NO_BODY", ScriptLifeV2::lNO_BODY},
{"GIVE_GOLD_PIECES", ScriptLife::lGIVE_GOLD_PIECES},
{"STOP_L_TRACK_OBJ", ScriptLifeV2::lSTOP_L_TRACK_OBJ},
{"RESTORE_L_TRACK_OBJ", ScriptLifeV2::lRESTORE_L_TRACK_OBJ},
{"SAVE_COMPORTEMENT_OBJ", ScriptLifeV2::lSAVE_COMPORTEMENT_OBJ},
{"RESTORE_COMPORTEMENT_OBJ", ScriptLifeV2::lRESTORE_COMPORTEMENT_OBJ},
{"SPY", ScriptLife::lEMPTY}, // unused
{"DEBUG", ScriptLife::lEMPTY}, // unused
{"DEBUG_OBJ", ScriptLife::lEMPTY}, // unused
{"POPCORN", ScriptLife::lEMPTY}, // unused
{"FLOW_POINT", ScriptLifeV2::lFLOW_POINT},
{"FLOW_OBJ", ScriptLifeV2::lFLOW_OBJ},
{"SET_ANIM_DIAL", ScriptLifeV2::lSET_ANIM_DIAL},
{"PCX", ScriptLifeV2::lPCX},
{"END_MESSAGE", ScriptLifeV2::lEND_MESSAGE},
{"END_MESSAGE_OBJ", ScriptLifeV2::lEND_MESSAGE_OBJ},
{"PARM_SAMPLE", ScriptLifeV2::lPARM_SAMPLE},
{"NEW_SAMPLE", ScriptLifeV2::lNEW_SAMPLE},
{"POS_OBJ_AROUND", ScriptLifeV2::lPOS_OBJ_AROUND},
{"PCX_MESS_OBJ", ScriptLifeV2::lPCX_MESS_OBJ}
};
int32 ScriptLifeV2::lPALETTE(TwinEEngine *engine, LifeScriptContext &ctx) {
const int32 palIndex = engine->_screens->mapLba2Palette(ctx.stream.readByte());
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::PALETTE(%i)", palIndex);
engine->saveTimer(false);
HQR::getPaletteEntry(engine->_screens->_ptrPal, Resources::HQR_RESS_FILE, palIndex);
engine->setPalette(engine->_screens->_ptrPal);
engine->_screens->_flagPalettePcx = true;
engine->restoreTimer();
return 0;
}
int32 ScriptLifeV2::lFADE_TO_PAL(TwinEEngine *engine, LifeScriptContext &ctx) {
const int32 palIndex = engine->_screens->mapLba2Palette(ctx.stream.readByte());
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::FADE_TO_PAL(%i)", palIndex);
engine->saveTimer(false);
HQR::getPaletteEntry(engine->_screens->_ptrPal, Resources::HQR_RESS_FILE, palIndex);
engine->_screens->fadeToPal(engine->_screens->_ptrPal);
engine->_screens->_flagPalettePcx = true;
if (palIndex == 3) { // Black palette?
engine->_screens->_flagFade = true;
}
engine->restoreTimer();
return 0;
}
int32 ScriptLifeV2::lPLAY_MUSIC(TwinEEngine *engine, LifeScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lPLAY_MUSIC()");
const int32 val = lPLAY_CD_TRACK(engine, ctx);
if (engine->isLBA2()) {
engine->_scene->_cubeJingle = 255;
engine->_music->_nextMusic = -1;
if (engine->_gameState->hasGameFlag(157) > 0) {
engine->_music->_stopLastMusic = false;
}
}
return val;
}
int32 ScriptLifeV2::lTRACK_TO_VAR_GAME(TwinEEngine *engine, LifeScriptContext &ctx) {
const int32 num = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lTRACK_TO_VAR_GAME(%i)", (int)num);
engine->_gameState->setGameFlag(num, MAX<int32>(0, ctx.actor->_labelTrack));
return 0;
}
#define TM_END 0
#define TM_NOP 1
#define TM_BODY 2
#define TM_ANIM 3
#define TM_GOTO_POINT 4
#define TM_WAIT_ANIM 5
#define TM_LOOP 6
#define TM_ANGLE 7
#define TM_POS_POINT 8
#define TM_LABEL 9
#define TM_GOTO 10
#define TM_STOP 11
#define TM_GOTO_SYM_POINT 12
#define TM_WAIT_NB_ANIM 13
#define TM_SAMPLE 14
#define TM_GOTO_POINT_3D 15
#define TM_SPEED 16
#define TM_BACKGROUND 17
#define TM_WAIT_NB_SECOND 18
#define TM_NO_BODY 19
#define TM_BETA 20
#define TM_OPEN_LEFT 21
#define TM_OPEN_RIGHT 22
#define TM_OPEN_UP 23
#define TM_OPEN_DOWN 24
#define TM_CLOSE 25
#define TM_WAIT_DOOR 26
#define TM_SAMPLE_RND 27
#define TM_SAMPLE_ALWAYS 28
#define TM_SAMPLE_STOP 29
#define TM_PLAY_ACF 30
#define TM_REPEAT_SAMPLE 31
#define TM_SIMPLE_SAMPLE 32
#define TM_FACE_TWINSEN 33
#define TM_ANGLE_RND 34
#define TM_REM 35
#define TM_WAIT_NB_DIZIEME 36
#define TM_DO 37
#define TM_SPRITE 38
#define TM_WAIT_NB_SECOND_RND 39
#define TM_AFF_TIMER 40
#define TM_SET_FRAME 41
#define TM_SET_FRAME_3DS 42
#define TM_SET_START_3DS 43
#define TM_SET_END_3DS 44
#define TM_START_ANIM_3DS 45
#define TM_STOP_ANIM_3DS 46
#define TM_WAIT_ANIM_3DS 47
#define TM_WAIT_FRAME_3DS 48
#define TM_WAIT_NB_DIZIEME_RND 49
#define TM_DECALAGE 50
#define TM_FREQUENCE 51
#define TM_VOLUME 52
// Allows forcing a track to a label instead of an offset (basically, like in the tool!)
int16 ScriptLifeV2::searchOffsetTrack(ActorStruct *ptrobj, uint8 label) {
uint8 *ptrtrack;
int16 offsettrack = 0;
uint8 macro;
for (;;) {
ptrtrack = ptrobj->_ptrTrack + offsettrack;
macro = *ptrtrack++;
offsettrack++;
switch (macro) {
case TM_LABEL:
if (*ptrtrack == label) {
ptrobj->_labelTrack = label; /* label */
ptrobj->_offsetLabelTrack = (int16)(offsettrack - 1);
return ((int16)(offsettrack - 1));
}
offsettrack++;
break;
case TM_BODY:
case TM_GOTO_POINT:
case TM_GOTO_POINT_3D:
case TM_GOTO_SYM_POINT:
case TM_POS_POINT:
case TM_BACKGROUND:
case TM_SET_FRAME:
case TM_SET_FRAME_3DS:
case TM_SET_START_3DS:
case TM_SET_END_3DS:
case TM_START_ANIM_3DS:
case TM_WAIT_FRAME_3DS:
case TM_VOLUME:
offsettrack++;
break;
case TM_ANIM:
case TM_SAMPLE:
case TM_SAMPLE_RND:
case TM_SAMPLE_ALWAYS:
case TM_SAMPLE_STOP:
case TM_REPEAT_SAMPLE:
case TM_SIMPLE_SAMPLE:
case TM_WAIT_NB_ANIM:
case TM_ANGLE:
case TM_FACE_TWINSEN:
case TM_OPEN_LEFT:
case TM_OPEN_RIGHT:
case TM_OPEN_UP:
case TM_OPEN_DOWN:
case TM_BETA:
case TM_GOTO:
case TM_SPEED:
case TM_SPRITE:
case TM_DECALAGE:
case TM_FREQUENCE:
offsettrack += 2;
break;
case TM_ANGLE_RND:
case TM_LOOP:
offsettrack += 4;
break;
case TM_WAIT_NB_SECOND:
case TM_WAIT_NB_SECOND_RND:
case TM_WAIT_NB_DIZIEME:
case TM_WAIT_NB_DIZIEME_RND:
offsettrack += 5;
break;
case TM_PLAY_ACF: {
char *ptr, c;
char string[256];
int32 n;
ptr = string;
n = 0;
do {
c = *ptrtrack++;
*ptr++ = c;
n++;
} while (c != 0);
offsettrack += n;
break;
}
case TM_END:
return -1; // label not found
}
}
return -1;
}
void ScriptLifeV2::cleanTrack(ActorStruct *ptrobj) {
if (ptrobj->_offsetTrack != -1) {
ptrobj->_workFlags.bTRACK_MASTER_ROT = 0;
uint8 *ptrtrack = ptrobj->_ptrTrack + ptrobj->_offsetTrack;
switch (*ptrtrack) {
case TM_FACE_TWINSEN:
*(int16 *)(ptrtrack + 1) = -1;
break;
case TM_WAIT_NB_ANIM:
*(uint8 *)(ptrtrack + 2) = 0;
break;
case TM_WAIT_NB_SECOND:
case TM_WAIT_NB_DIZIEME:
case TM_WAIT_NB_SECOND_RND:
case TM_WAIT_NB_DIZIEME_RND:
*(uint32 *)(ptrtrack + 2) = 0;
break;
case TM_ANGLE:
*(int16 *)(ptrtrack + 1) &= 0x7FFF;
break;
case TM_ANGLE_RND:
*(int16 *)(ptrtrack + 3) = -1;
break;
case TM_LOOP:
*(ptrtrack + 2) = *(ptrtrack + 1);
break;
}
}
}
int32 ScriptLifeV2::lVAR_GAME_TO_TRACK(TwinEEngine *engine, LifeScriptContext &ctx) {
cleanTrack(ctx.actor);
const uint8 num = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lVAR_GAME_TO_TRACK(%i)", (int)num);
ctx.actor->_offsetTrack = searchOffsetTrack(ctx.actor,
engine->_gameState->hasGameFlag(num));
// Shielding against bug of the traveling merchant
if (ctx.actor->_offsetTrack < 0) {
ctx.actor->_offsetTrack = searchOffsetTrack(ctx.actor, 0);
}
return 0;
}
int32 ScriptLifeV2::lANIM_TEXTURE(TwinEEngine *engine, LifeScriptContext &ctx) {
engine->_interface->_animateTexture = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lANIM_TEXTURE(%i)", (int)engine->_interface->_animateTexture);
return 0;
}
int32 ScriptLifeV2::lADD_MESSAGE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
const int32 actorIdx = ctx.stream.readByte();
const TextId textIdx = (TextId)ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lADD_MESSAGE_OBJ(%i, %i)", (int)actorIdx, (int)textIdx);
if (engine->_scene->getActor(actorIdx)->_lifePoint > 0) {
engine->saveTimer(false);
engine->testRestoreModeSVGA(true);
if (engine->_text->_showDialogueBubble) {
engine->_redraw->drawBubble(actorIdx);
}
engine->_text->setFontCrossColor(engine->_scene->getActor(actorIdx)->_talkColor);
engine->_scene->_talkingActor = (int16)actorIdx;
engine->setPalette(engine->_screens->_ptrPal);
engine->_text->drawTextProgressive(textIdx);
engine->_redraw->drawScene(true);
engine->restoreTimer();
}
return 0;
}
int32 ScriptLifeV2::lADD_MESSAGE(TwinEEngine *engine, LifeScriptContext &ctx) {
const TextId textIdx = (TextId)ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lADD_MESSAGE(%i)", (int)textIdx);
engine->saveTimer(false);
engine->testRestoreModeSVGA(true);
if (engine->_text->_showDialogueBubble) {
engine->_redraw->drawBubble(ctx.actorIdx);
}
engine->_text->setFontCrossColor(ctx.actor->_talkColor);
engine->_scene->_talkingActor = (int16)ctx.actorIdx;
engine->setPalette(engine->_screens->_ptrPal);
engine->_text->drawTextProgressive(textIdx);
engine->_redraw->drawScene(true);
engine->restoreTimer();
return 0;
}
int32 ScriptLifeV2::lCAMERA_CENTER(TwinEEngine *engine, LifeScriptContext &ctx) {
const int32 angle = ClampAngle(ToAngle(ctx.stream.readByte() * 1024));
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lCAMERA_CENTER(%i)", (int)angle);
engine->_grid->_addBetaCam = angle;
engine->_grid->centerOnActor(engine->_scene->getActor(2));
engine->_redraw->_firstTime = true;
return 0;
}
int32 ScriptLifeV2::lBUBBLE(TwinEEngine *engine, LifeScriptContext &ctx) {
engine->_text->_showDialogueBubble = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::BUBBLE(%s)", engine->_text->_showDialogueBubble ? "true" : "false");
return 0;
}
int32 ScriptLifeV2::lNO_CHOC(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 val = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lNO_CHOC(%i)", (int)val);
ctx.actor->_flags.bNoElectricShock = val;
return 0;
}
int32 ScriptLifeV2::lCINEMA_MODE(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lCINEMA_MODE(%i)", (int)num);
if (num != engine->_scene->_cinemaMode) {
engine->_scene->_cinemaMode = num;
if (!num) {
engine->_redraw->_firstTime = true;
// TODO: DureeCycleCinema = BoundRegleTrois( 1, 500, 39, ClipWindowYMin ) ;
} else {
// TODO: DureeCycleCinema = BoundRegleTrois( 1, 500, 39, 39-ClipWindowYMin ) ;
engine->_gameState->setGameFlag(GAMEFLAG_ESC, 0);
}
// TODO: DebCycleCinema = ClipWindowYMin ;
// TODO: LastYCinema = ClipWindowYMin ;
// TODO: TimerCinema = TimerRefHR ;
}
return 0;
}
int32 ScriptLifeV2::lSAVE_HERO(TwinEEngine *engine, LifeScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::SAVE_HERO()");
engine->_actor->_saveHeroBehaviour = engine->_actor->_heroBehaviour;
ActorStruct *actor = engine->_scene->getActor(OWN_ACTOR_SCENE_INDEX);
actor->_saveGenBody = actor->_genBody;
return 0;
}
int32 ScriptLifeV2::lRESTORE_HERO(TwinEEngine *engine, LifeScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::RESTORE_HERO()");
engine->_actor->setBehaviour(engine->_actor->_saveHeroBehaviour);
ActorStruct *actor = engine->_scene->getActor(OWN_ACTOR_SCENE_INDEX);
engine->_actor->initBody(actor->_saveGenBody, OWN_ACTOR_SCENE_INDEX);
return 0;
}
int32 ScriptLifeV2::lRAIN(TwinEEngine *engine, LifeScriptContext &ctx) {
const int32 num = (int)ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lRAIN(%i)", (int)num);
int32 n = engine->_redraw->addOverlay(OverlayType::koRain, 0, 0, 0, 0, OverlayPosType::koNormal, 1);
if (n != -1) {
// Rain n/10s
engine->_redraw->overlayList[n].timerEnd = engine->timerRef + engine->toSeconds(num / 10);
engine->_flagRain = true;
engine->_sound->startRainSample();
}
return 0;
}
int32 ScriptLifeV2::lESCALATOR(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const uint8 info1 = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lESCALATOR(%i, %i)", (int)num, (int)info1);
for (int n = 0; n < engine->_scene->_sceneNumZones; n++) {
ZoneStruct &zone = engine->_scene->_sceneZones[n];
if (zone.type == ZoneType::kEscalator && zone.num == num) {
zone.infoData.generic.info1 = info1;
}
}
return 0;
}
int32 ScriptLifeV2::lSET_CAMERA(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const uint8 info7 = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSET_CAMERA(%i, %i)", (int)num, (int)info7);
for (int n = 0; n < engine->_scene->_sceneNumZones; n++) {
ZoneStruct &zone = engine->_scene->_sceneZones[n];
if (zone.type == ZoneType::kCamera && zone.num == num) {
zone.infoData.generic.info7 = info7;
if (info7)
zone.infoData.generic.info7 |= ZONE_ON;
else
zone.infoData.generic.info7 &= ~(ZONE_ON);
zone.infoData.generic.info7 &= ~(ZONE_ACTIVE);
}
}
return 0;
}
int32 ScriptLifeV2::lPLAY_ACF(TwinEEngine *engine, LifeScriptContext &ctx) {
engine->saveTimer(false);
int strIdx = 0;
char movie[64];
do {
const byte c = ctx.stream.readByte();
movie[strIdx++] = c;
if (c == '\0') {
break;
}
if (strIdx >= ARRAYSIZE(movie)) {
error("Max string size exceeded for acf name");
}
} while (true);
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lPLAY_ACF(%s)", movie);
if (!engine->_screens->_flagFade) {
// TODO: FadeToBlackAndSamples( PtrPal ) ;
}
engine->_screens->_flagFade = true;
engine->_movie->playMovie(movie);
// TODO: lba2 is doing more stuff here - reset the cinema mode, init the scene and palette stuff
// if (CubeMode==CUBE_INTERIEUR) InitGrille( NumCube ) ;
// RazListPartFlow() ;
// ChoicePalette() ;
engine->setPalette(engine->_screens->_ptrPal);
engine->_screens->_flagFade = true;
engine->restoreTimer();
engine->_redraw->_firstTime = true;
return -1;
}
int32 ScriptLifeV2::lSHADOW_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
const int actorIdx = ctx.stream.readByte();
const bool castShadow = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::SHADOW_OBJ(%i, %s)", actorIdx, castShadow ? "true" : "false");
ActorStruct *actor = engine->_scene->getActor(actorIdx);
if (actor->_lifePoint > 0) {
actor->_flags.bNoShadow = !castShadow;
}
return 0;
}
int32 ScriptLifeV2::lECLAIR(TwinEEngine *engine, LifeScriptContext &ctx) {
const int32 num = (int)ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lECLAIR(%i)", (int)num);
int32 n = engine->_redraw->addOverlay(OverlayType::koFlash, 0, 0, 0, 0, OverlayPosType::koNormal, 1);
if (n != -1) {
// Eclair n/10s
engine->_redraw->overlayList[n].timerEnd = engine->timerRef + engine->toSeconds(num / 10);
}
return 0;
}
int32 ScriptLifeV2::lINIT_BUGGY(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lINIT_BUGGY(%i)", (int)num);
engine->_buggy->initBuggy(ctx.actorIdx, num);
return 0;
}
int32 ScriptLifeV2::lMEMO_ARDOISE(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lMEMO_ARDOISE(%i)", (int)num);
if (engine->_gameState->hasGameFlag(GAMEFLAG_ARDOISE)) {
// TODO: implement me
}
return -1;
}
int32 ScriptLifeV2::lSET_CHANGE_CUBE(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const uint8 info = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSET_CHANGE_CUBE(%i, %i)", (int)num, (int)info);
int n = 0;
while (n < engine->_scene->_sceneNumZones) {
ZoneStruct &zone = engine->_scene->_sceneZones[n];
if (zone.type == ZoneType::kCube && zone.num == num) {
if (info) {
zone.infoData.generic.info7 |= ZONE_ON;
} else {
zone.infoData.generic.info7 &= ~ZONE_ON;
}
}
++n;
}
return 0;
}
int32 ScriptLifeV2::lMESSAGE_ZOE(TwinEEngine *engine, LifeScriptContext &ctx) {
const TextId textIdx = (TextId)ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lMESSAGE_ZOE(%i)", (int)textIdx);
engine->_scene->_talkingActor = OWN_ACTOR_SCENE_INDEX;
ActorStruct *hero = engine->_scene->getActor(OWN_ACTOR_SCENE_INDEX);
int32 oldColor = hero->_talkColor;
hero->_talkColor = 1; // COUL_ZOE
engine->saveTimer(false);
engine->testRestoreModeSVGA(true);
engine->_text->setFontCrossColor(hero->_talkColor);
engine->setPalette(engine->_screens->_ptrPal);
engine->_text->drawTextProgressive(textIdx);
engine->_redraw->drawScene(true);
engine->restoreTimer();
hero->_talkColor = oldColor;
return 0;
}
int32 ScriptLifeV2::lACTION(TwinEEngine *engine, LifeScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::ACTION()");
engine->_movements->setActionNormal(true);
return 0;
}
int32 ScriptLifeV2::lSET_FRAME(TwinEEngine *engine, LifeScriptContext &ctx) {
const int frame = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSET_FRAME(%i)", (int)frame);
if (!ctx.actor->_flags.bSprite3D) {
engine->_actor->setFrame(ctx.actorIdx, frame);
}
return 0;
}
int32 ScriptLifeV2::lSET_SPRITE(TwinEEngine *engine, LifeScriptContext &ctx) {
const int16 num = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSET_SPRITE(%i)", (int)num);
if (ctx.actor->_flags.bSprite3D) {
engine->_actor->initSprite(num, ctx.actorIdx);
}
return 0;
}
int32 ScriptLifeV2::lSET_FRAME_3DS(TwinEEngine *engine, LifeScriptContext &ctx) {
int sprite = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSET_FRAME_3DS(%i)", (int)sprite);
if (ctx.actor->_flags.bHasSpriteAnim3D) {
const T_ANIM_3DS *anim = engine->_resources->getAnim(ctx.actor->A3DS.Num);
if (sprite >= anim->Fin - anim->Deb) {
sprite = anim->Fin - anim->Deb;
}
sprite += anim->Deb;
engine->_actor->initSprite(sprite, ctx.actorIdx);
}
return 0;
}
int32 ScriptLifeV2::lIMPACT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const uint16 n = ctx.stream.readUint16LE();
const int16 y = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lIMPACT_OBJ(%i, %i, %i)", (int)num, (int)n, (int)y);
ActorStruct *otherActor = engine->_scene->getActor(num);
if (otherActor->_lifePoint > 0) {
engine->_collision->doImpact(n, otherActor->posObj().x, otherActor->posObj().y + y, otherActor->posObj().z, num);
}
return 0;
}
int32 ScriptLifeV2::lIMPACT_POINT(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 brickTrackId = ctx.stream.readByte();
const uint16 n = ctx.stream.readUint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lIMPACT_POINT(%i, %i)", (int)brickTrackId, (int)n);
const IVec3 &pos = engine->_scene->_sceneTracks[brickTrackId];
engine->_collision->doImpact(n, pos.x, pos.y, pos.z, ctx.actorIdx);
return 0;
}
// ECHELLE
int32 ScriptLifeV2::lLADDER(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const uint8 info = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lLADDER(%i, %i)", (int)num, (int)info);
int n = 0;
while (n < engine->_scene->_sceneNumZones) {
ZoneStruct &zone = engine->_scene->_sceneZones[n];
if (zone.type == ZoneType::kLadder && zone.num == num) {
zone.infoData.generic.info1 = (int32)info;
}
++n;
}
return 0;
}
// SET_ARMURE
int32 ScriptLifeV2::lSET_ARMOR(TwinEEngine *engine, LifeScriptContext &ctx) {
const int8 armor = ctx.stream.readSByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSET_ARMOR(%i)", (int)armor);
ctx.actor->_armor = (int32)armor;
return 0;
}
// SET_ARMURE_OBJ
int32 ScriptLifeV2::lSET_ARMOR_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const int8 armor = ctx.stream.readSByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSET_ARMOR_OBJ(%i, %i)", (int)num, (int)armor);
if (ActorStruct *actor = engine->_scene->getActor(num)) {
actor->_armor = (int32)armor;
}
return 0;
}
int32 ScriptLifeV2::lADD_LIFE_POINT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const uint8 life = ctx.stream.readByte();
ActorStruct *actor = engine->_scene->getActor(num);
if (actor->_workFlags.bIsDead) {
actor->_workFlags.bIsDead = false;
engine->_actor->initBody(BodyType::btNormal, num);
engine->_animations->initAnim(AnimationTypes::kStanding, AnimType::kAnimationTypeRepeat, AnimationTypes::kStanding, num);
}
actor->setLife(actor->_lifePoint + life);
return 0;
}
int32 ScriptLifeV2::lSTATE_INVENTORY(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte(); // num vargame
const uint8 idObj3D = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSTATE_INVENTORY(%i, %i)", (int)num, (int)idObj3D);
// TODO: TabInv[num].IdObj3D = idObj3D;
return -1;
}
int32 ScriptLifeV2::lAND_IF(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lSWITCH(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lOR_CASE(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lCASE(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lDEFAULT(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lBREAK(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lEND_SWITCH(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lSET_HIT_ZONE(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const uint8 info1 = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSET_HIT_ZONE(%i, %i)", (int)num, (int)info1);
for (int n = 0; n < engine->_scene->_sceneNumZones; n++) {
ZoneStruct &zone = engine->_scene->_sceneZones[n];
if (zone.type == ZoneType::kHit && zone.num == num) {
zone.infoData.generic.info1 = info1;
}
}
return 0;
}
int32 ScriptLifeV2::lSAVE_COMPORTEMENT(TwinEEngine *engine, LifeScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSAVE_COMPORTEMENT()");
ctx.actor->_saveOffsetLife = ctx.actor->_offsetLife;
return 0;
}
int32 ScriptLifeV2::lRESTORE_COMPORTEMENT(TwinEEngine *engine, LifeScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lRESTORE_COMPORTEMENT()");
ctx.actor->_offsetLife = ctx.actor->_saveOffsetLife;
return 0;
}
int32 ScriptLifeV2::lSAMPLE(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint16 sampleIdx = ctx.stream.readUint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSAMPLE(%i)", (int)sampleIdx);
engine->_sound->mixSample3D(sampleIdx, 0x1000, 1, ctx.actor->posObj(), ctx.actorIdx);
return 0;
}
int32 ScriptLifeV2::lSAMPLE_RND(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint16 sampleIdx = ctx.stream.readUint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSAMPLE_RND(%i)", (int)sampleIdx);
int32 frequency = 0x800 + engine->getRandomNumber(0x800);
engine->_sound->mixSample3D(sampleIdx, frequency, 1, ctx.actor->posObj(), ctx.actorIdx);
return 0;
}
int32 ScriptLifeV2::lSAMPLE_ALWAYS(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint16 sampleIdx = ctx.stream.readUint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSAMPLE_ALWAYS(%i)", (int)sampleIdx);
if (!engine->_sound->isSamplePlaying(sampleIdx)) {
engine->_sound->mixSample3D(sampleIdx, 0x1000, 1, ctx.actor->posObj(), ctx.actorIdx);
}
return 0;
}
int32 ScriptLifeV2::lSAMPLE_STOP(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint16 sampleIdx = ctx.stream.readUint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSAMPLE_STOP(%i)", (int)sampleIdx);
engine->_sound->stopSample(sampleIdx);
return 0;
}
int32 ScriptLifeV2::lREPEAT_SAMPLE(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint16 sampleIdx = ctx.stream.readUint16LE();
const uint8 num = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lREPEAT_SAMPLE(%i, %i)", (int)sampleIdx, (int)num);
engine->_sound->mixSample3D(sampleIdx, 0x1000, num, ctx.actor->posObj(), ctx.actorIdx);
return 0;
}
int32 ScriptLifeV2::lBACKGROUND(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 val = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lBACKGROUND(%i)", (int)val);
if (val != 0) {
if (!ctx.actor->_flags.bIsBackgrounded) {
ctx.actor->_flags.bIsBackgrounded = 1;
if (ctx.actor->_workFlags.bWasDrawn) {
engine->_redraw->_firstTime = true;
}
}
} else {
if (ctx.actor->_flags.bIsBackgrounded) {
ctx.actor->_flags.bIsBackgrounded = 0;
if (ctx.actor->_workFlags.bWasDrawn) {
engine->_redraw->_firstTime = true;
}
}
}
return 0;
}
int32 ScriptLifeV2::lSET_FLAG_GAME(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const int16 val = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::SET_FLAG_GAME(%i, %i)", (int)num, (int)val);
engine->_gameState->setGameFlag(num, val);
if (num == GAMEFLAG_MONEY) {
if (engine->_scene->_planet >= 2) {
engine->_gameState->setKashes(val);
} else {
engine->_gameState->setZlitos(val);
}
}
return 0;
}
int32 ScriptLifeV2::lADD_VAR_GAME(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const int16 val = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lADD_VAR_GAME(%i, %i)", (int)num, (int)val);
int16 currentVal = engine->_gameState->hasGameFlag(num);
if ((int)currentVal + (int)val < 32767) {
currentVal += val;
} else {
currentVal = 32767;
}
if (num == GAMEFLAG_MONEY) {
if (engine->_scene->_planet >= 2) {
engine->_gameState->setKashes(currentVal);
} else {
engine->_gameState->setZlitos(currentVal);
}
}
engine->_gameState->setGameFlag(num, currentVal);
return 0;
}
int32 ScriptLifeV2::lSUB_VAR_GAME(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const int16 val = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lADD_VAR_GAME(%i, %i)", (int)num, (int)val);
int16 currentVal = engine->_gameState->hasGameFlag(num);
if ((int)currentVal - (int)val > -32768) {
currentVal -= val;
} else {
currentVal = -32768;
}
if (num == GAMEFLAG_MONEY) {
if (engine->_scene->_planet >= 2) {
engine->_gameState->setKashes(currentVal);
} else {
engine->_gameState->setZlitos(currentVal);
}
}
engine->_gameState->setGameFlag(num, currentVal);
return 0;
}
int32 ScriptLifeV2::lADD_VAR_CUBE(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const uint8 amount = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lADD_VAR_CUBE(%i, %i)", (int)num, (int)amount);
uint8 &current = engine->_scene->_listFlagCube[num];
if ((int16)current + (int16)amount < 255) {
current += amount;
} else {
current = 255;
}
return 0;
}
int32 ScriptLifeV2::lSUB_VAR_CUBE(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const uint8 amount = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSUB_VAR_CUBE(%i, %i)", (int)num, (int)amount);
uint8 &current = engine->_scene->_listFlagCube[num];
if ((int16)current - (int16)amount > 0) {
current -= amount;
} else {
current = 0;
}
return 0;
}
int32 ScriptLifeV2::lSET_RAIL(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
const uint8 info1 = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lSET_RAIL(%i, %i)", (int)num, (int)info1);
for (int n = 0; n < engine->_scene->_sceneNumZones; n++) {
ZoneStruct &zone = engine->_scene->_sceneZones[n];
if (zone.type == ZoneType::kRail && zone.num == num) {
zone.infoData.generic.info1 = info1;
}
}
return 0;
}
int32 ScriptLifeV2::lINVERSE_BETA(TwinEEngine *engine, LifeScriptContext &ctx) {
ctx.actor->_beta = ClampAngle(ctx.actor->_beta + LBAAngles::ANGLE_180);
if (ctx.actor->_move == ControlMode::kWagon) {
#if 0 // TODO:
ctx.actor->Info1 = 1; // reinit speed wagon
// to be clean
APtObj = ctx.actor;
#endif
// SizeSHit contains the number of the brick under the wagon hack
// test front axle position
engine->_wagon->AdjustEssieuWagonAvant(ctx.actor->SizeSHit);
// test rear axle position
engine->_wagon->AdjustEssieuWagonArriere(ctx.actor->SizeSHit);
}
// To tell an object that it is no longer being carried by me
engine->_actor->checkCarrier(ctx.actorIdx);
return -1;
}
int32 ScriptLifeV2::lNO_BODY(TwinEEngine *engine, LifeScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lNO_BODY()");
engine->_actor->initBody(BodyType::btNone, ctx.actorIdx);
return 0;
}
int32 ScriptLifeV2::lSTOP_L_TRACK_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lRESTORE_L_TRACK_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lSAVE_COMPORTEMENT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lRESTORE_COMPORTEMENT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lSPY(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lDEBUG(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lDEBUG_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lPOPCORN(TwinEEngine *engine, LifeScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lPOPCORN()");
// empty on purpose
return 0;
}
int32 ScriptLifeV2::lFLOW_POINT(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lFLOW_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lSET_ANIM_DIAL(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lPCX(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lEND_MESSAGE(TwinEEngine *engine, LifeScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lEND_MESSAGE()");
// empty on purpose
return 0;
}
int32 ScriptLifeV2::lEND_MESSAGE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
const uint8 num = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScriptsLife, "LIFE::lEND_MESSAGE_OBJ(%i)", (int)num);
return 0;
}
int32 ScriptLifeV2::lPARM_SAMPLE(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lNEW_SAMPLE(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lPOS_OBJ_AROUND(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
int32 ScriptLifeV2::lPCX_MESS_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
return -1;
}
ScriptLifeV2::ScriptLifeV2(TwinEEngine *engine) : ScriptLife(engine, function_map, ARRAYSIZE(function_map)) {
}
} // namespace TwinE