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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWINE_PARSER_TEXT_H
#define TWINE_PARSER_TEXT_H
#include "common/array.h"
#include "common/memstream.h"
#include "common/stream.h"
#include "twine/parser/parser.h"
#include "twine/shared.h"
namespace TwinE {
class TextEntry {
public:
Common::String string; /**< The real string behind the text id */
int index; /**< The index in the text index hqr file. This is also the index in the corresponding vox hqr file */
TextId textIndex; /**< The text identifier */
};
class TextData {
private:
// 30 is the max for lba2, lba1 uses 28
Common::Array<TextEntry> _texts[30];
void add(TextBankId textBankId, const TextEntry &entry) {
_texts[(int)textBankId].push_back(entry);
}
// custom texts that are not included in the original game
void initCustomTexts(TextBankId textBankId);
public:
bool loadFromHQR(const char *name, TextBankId textBankId, int language, bool lba1, int entryCount);
const TextEntry *getText(TextBankId textBankId, TextId textIndex) const;
};
} // End of namespace TwinE
#endif