43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twine/parser/anim3ds.h"
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#include "common/debug.h"
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namespace TwinE {
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bool Anim3DSData::loadFromStream(Common::SeekableReadStream &stream, bool lba1) {
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assert(!lba1);
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const int n = (int)stream.size() / 8;
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debug("preload %i anim3ds entries", n);
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for (int i = 0; i < n; ++i) {
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T_ANIM_3DS anim;
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stream.read(anim.Name, sizeof(anim.Name));
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anim.Deb = stream.readSint16LE();
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anim.Fin = stream.readSint16LE();
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_anims.push_back(anim);
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}
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return !stream.err();
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}
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} // namespace TwinE
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