Files
scummvm-cursorfix/engines/tsage/ringworld/ringworld_logic.h
2026-02-02 04:50:13 +01:00

190 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TSAGE_RINGWORLD_LOGIC_H
#define TSAGE_RINGWORLD_LOGIC_H
#include "common/scummsys.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
namespace TsAGE {
namespace Ringworld {
using namespace TsAGE;
class SceneFactory {
public:
static Scene *createScene(int sceneNumber);
};
class DisplayHotspot : public SceneObject {
private:
Common::Array<int> _actions;
bool performAction(int action);
public:
DisplayHotspot(int regionId, ...);
void doAction(int action) override {
if (!performAction(action))
SceneHotspot::doAction(action);
}
};
class DisplayObject : public SceneObject {
private:
Common::Array<int> _actions;
bool performAction(int action);
public:
DisplayObject(int firstAction, ...);
void doAction(int action) override {
if (!performAction(action))
SceneHotspot::doAction(action);
}
};
class SceneObjectExt : public SceneObject {
public:
int _state;
void synchronize(Serializer &s) override {
SceneObject::synchronize(s);
s.syncAsSint16LE(_state);
}
Common::String getClassName() override { return "SceneObjectExt"; }
};
class SceneArea : public SavedObject {
public:
GfxSurface _surface;
GfxSurface *_savedArea;
Common::Point _pt;
int _resNum;
int _rlbNum;
int _subNum;
int _actionId;
Rect _bounds;
public:
SceneArea();
~SceneArea() override;
void setup(int resNum, int rlbNum, int subNum, int actionId);
void draw2();
void display();
void restore();
void synchronize(Serializer &s) override;
virtual void draw(bool flag);
virtual void wait();
};
/*--------------------------------------------------------------------------*/
class RingworldInvObjectList : public InvObjectList {
private:
bool _ESP;
bool _RUS;
public:
InvObject _stunner;
InvObject _scanner;
InvObject _stasisBox;
InvObject _infoDisk;
InvObject _stasisNegator;
InvObject _keyDevice;
InvObject _medkit;
InvObject _ladder;
InvObject _rope;
InvObject _key;
InvObject _translator;
InvObject _ale;
InvObject _paper;
InvObject _waldos;
InvObject _stasisBox2;
InvObject _ring;
InvObject _cloak;
InvObject _tunic;
InvObject _candle;
InvObject _straw;
InvObject _scimitar;
InvObject _sword;
InvObject _helmet;
InvObject _items;
InvObject _concentrator;
InvObject _nullifier;
InvObject _peg;
InvObject _vial;
InvObject _jacket;
InvObject _tunic2;
InvObject _bone;
InvObject _jar;
InvObject _emptyJar;
public:
RingworldInvObjectList();
Common::String getClassName() override { return "RingworldInvObjectList"; }
};
#define RING_INVENTORY (*((::TsAGE::Ringworld::RingworldInvObjectList *)g_globals->_inventory))
class RingworldGame: public Game {
public:
void start() override;
void restart() override;
void endGame(int resNum, int lineNum) override;
Scene *createScene(int sceneNumber) override;
void processEvent(Event &event) override;
void rightClick() override;
bool canSaveGameStateCurrently() override;
bool canLoadGameStateCurrently() override;
};
class NamedHotspot : public SceneHotspot {
public:
NamedHotspot();
void doAction(int action) override;
Common::String getClassName() override { return "NamedHotspot"; }
void synchronize(Serializer &s) override;
};
class NamedHotspotExt : public NamedHotspot {
public:
int _flag;
NamedHotspotExt() { _flag = 0; }
Common::String getClassName() override { return "NamedHotspot"; }
void synchronize(Serializer &s) override {
NamedHotspot::synchronize(s);
s.syncAsSint16LE(_flag);
}
};
} // End of namespace Ringworld
} // End of namespace TsAGE
#endif