295 lines
7.3 KiB
C++
295 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef TSAGE_BLUEFORCE_SCENES2_H
|
|
#define TSAGE_BLUEFORCE_SCENES2_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "tsage/blue_force/blueforce_logic.h"
|
|
#include "tsage/blue_force/blueforce_speakers.h"
|
|
#include "tsage/events.h"
|
|
#include "tsage/core.h"
|
|
#include "tsage/scenes.h"
|
|
#include "tsage/globals.h"
|
|
#include "tsage/sound.h"
|
|
|
|
namespace TsAGE {
|
|
|
|
namespace BlueForce {
|
|
|
|
using namespace TsAGE;
|
|
|
|
class IntroObject: public NamedObject {
|
|
};
|
|
|
|
class Scene200: public SceneExt {
|
|
/* Actions */
|
|
class Action1: public ActionExt {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
class Action2: public Action {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
public:
|
|
SequenceManager _sequenceManager;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
NamedObject _object1, _object2, _object3, _object4, _object5, _object6;
|
|
IntroObject _object7, _object8, _object9;
|
|
NamedObject _object10, _object11;
|
|
|
|
void postInit(SceneObjectList *OwnerList = NULL) override;
|
|
void remove() override;
|
|
};
|
|
|
|
class Scene210: public SceneExt {
|
|
/* Actions */
|
|
class Action1: public ActionExt {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
public:
|
|
SequenceManager _sequenceManager;
|
|
Action1 _action1;
|
|
IntroObject _object1, _object2, _object3, _object4;
|
|
IntroObject _object5, _object6, _object7, _object8;
|
|
NamedObject _object9, _object10, _object11, _object12;
|
|
NamedObject _object13, _object14, _object15;
|
|
|
|
void postInit(SceneObjectList *OwnerList = NULL) override;
|
|
void remove() override;
|
|
};
|
|
|
|
class Scene220: public SceneExt {
|
|
/* Actions */
|
|
class Action1: public ActionExt {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
class Action2: public Action {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
public:
|
|
SequenceManager _sequenceManager;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
NamedObject _object1, _object2, _object3, _object4, _object5;
|
|
NamedObject _object6, _object7, _object8, _object9;
|
|
IntroObject _object10, _object11, _object12, _object13;
|
|
IntroObject _object14, _object15, _object16;
|
|
|
|
void postInit(SceneObjectList *OwnerList = NULL) override;
|
|
void remove() override;
|
|
};
|
|
|
|
class Scene225: public SceneExt {
|
|
/* Actions */
|
|
class Action1: public ActionExt {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
class Action2: public Action {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
class Action3: public Action {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
class Action4: public Action {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
class Action5: public Action {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
class Action6: public Action {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
public:
|
|
SequenceManager _sequenceManager;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
Action3 _action3;
|
|
Action4 _action4;
|
|
Action5 _action5;
|
|
Action6 _action6;
|
|
IntroObject _object1, _object2, _object3, _object4;
|
|
IntroObject _object5, _object6, _object7;
|
|
NamedObject _object8, _object9, _object10, _object11, _object12;
|
|
NamedObject _object13, _object14, _object15, _object16;
|
|
NamedObject _object17, _object18, _object19;
|
|
NamedObject _object20, _object21;
|
|
|
|
void postInit(SceneObjectList *OwnerList = NULL) override;
|
|
void remove() override;
|
|
};
|
|
|
|
class Scene265: public SceneExt {
|
|
/* Actions */
|
|
class Action1: public ActionExt {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
public:
|
|
Action1 _action1;
|
|
|
|
void postInit(SceneObjectList *OwnerList = NULL) override;
|
|
void remove() override;
|
|
};
|
|
|
|
class Scene270: public SceneExt {
|
|
/* Actions */
|
|
class Action1: public ActionExt {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
|
|
/* Objects */
|
|
class Lyle: public NamedObject {
|
|
public:
|
|
bool startAction(CursorType action, Event &event) override;
|
|
};
|
|
class Grandma: public NamedObject {
|
|
public:
|
|
bool startAction(CursorType action, Event &event) override;
|
|
};
|
|
|
|
/* Items */
|
|
class Item: public NamedHotspot {
|
|
public:
|
|
bool startAction(CursorType action, Event &event) override;
|
|
};
|
|
class Exit: public NamedHotspot {
|
|
public:
|
|
bool startAction(CursorType action, Event &event) override;
|
|
};
|
|
public:
|
|
SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
|
|
SpeakerGrandma _grandmaSpeaker;
|
|
SpeakerLyle _lyleSpeaker;
|
|
SpeakerJake _jakeSpeaker;
|
|
SpeakerLaura _lauraSpeaker;
|
|
SpeakerSkip _skipSpeaker;
|
|
SpeakerGameText _gameTextSpeaker;
|
|
Action1 _action1;
|
|
NamedObject _object1, _object2, _object3, _laura;
|
|
NamedObject _skip, _tv, _fireplace;
|
|
Lyle _lyle;
|
|
Grandma _grandma;
|
|
Item _couch, _afgan;
|
|
NamedHotspot _appliances;
|
|
NamedHotspot _ivy, _fridge, _photos, _item8, _item9;
|
|
NamedHotspot _item10, _item11, _background;
|
|
Exit _exit;
|
|
int _field380, _field382, _field384, _field386;
|
|
int _field219A, _field21A0;
|
|
Common::Point _tempPos;
|
|
|
|
Scene270();
|
|
void synchronize(Serializer &s) override;
|
|
void postInit(SceneObjectList *OwnerList = NULL) override;
|
|
void signal() override;
|
|
void process(Event &event) override;
|
|
void dispatch() override;
|
|
};
|
|
|
|
class Scene271: public PalettedScene {
|
|
/* Actions */
|
|
class Action1: public ActionExt {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
|
|
/* Objects */
|
|
class Object12: public NamedObject {
|
|
public:
|
|
bool startAction(CursorType action, Event &event) override;
|
|
};
|
|
|
|
/* Items */
|
|
class Item: public NamedHotspot {
|
|
public:
|
|
bool startAction(CursorType action, Event &event) override;
|
|
};
|
|
class Exit: public NamedHotspot {
|
|
public:
|
|
bool startAction(CursorType action, Event &event) override;
|
|
};
|
|
public:
|
|
SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
|
|
SpeakerGrandma _grandmaSpeaker;
|
|
SpeakerLyle _lyleSpeaker;
|
|
SpeakerJake _jakeSpeaker;
|
|
SpeakerLaura _lauraSpeaker;
|
|
SpeakerSkip _skipSpeaker;
|
|
SpeakerGameText _gameTextSpeaker;
|
|
SpeakerGranText _granTextSpeaker;
|
|
SpeakerLyleText _lyleTextSpeaker;
|
|
|
|
NamedObject _object1, _object2, _object3, _object4, _object5;
|
|
NamedObject _object6, _object7, _object8, _tv, _object10;
|
|
NamedObject _object11;
|
|
Object12 _object12;
|
|
Item _item1, _item3;
|
|
NamedHotspot _item2, _item4, _item5, _item6, _item7;
|
|
NamedHotspot _item8, _item9, _item10, _item11;
|
|
Exit _exit;
|
|
Action1 _action1;
|
|
Rect _rect1;
|
|
int _field796, _field2E16;
|
|
Common::Point _tempPos;
|
|
ASound _sound1;
|
|
|
|
Scene271();
|
|
void synchronize(Serializer &s) override;
|
|
void postInit(SceneObjectList *OwnerList = NULL) override;
|
|
void signal() override;
|
|
void process(Event &event) override;
|
|
void dispatch() override;
|
|
};
|
|
|
|
class Scene280: public PalettedScene {
|
|
/* Actions */
|
|
class Action1: public ActionExt {
|
|
public:
|
|
void signal() override;
|
|
};
|
|
public:
|
|
Action1 _action1;
|
|
SpeakerGameText _gameTextSpeaker;
|
|
NamedObject _jake, _dad, _mum, _object4;
|
|
|
|
void postInit(SceneObjectList *OwnerList) override;
|
|
void signal() override;
|
|
};
|
|
|
|
} // End of namespace BlueForce
|
|
|
|
} // End of namespace TsAGE
|
|
|
|
#endif
|