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scummvm-cursorfix/engines/tsage/blue_force/blueforce_scenes2.h
2026-02-02 04:50:13 +01:00

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7.3 KiB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TSAGE_BLUEFORCE_SCENES2_H
#define TSAGE_BLUEFORCE_SCENES2_H
#include "common/scummsys.h"
#include "tsage/blue_force/blueforce_logic.h"
#include "tsage/blue_force/blueforce_speakers.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
namespace TsAGE {
namespace BlueForce {
using namespace TsAGE;
class IntroObject: public NamedObject {
};
class Scene200: public SceneExt {
/* Actions */
class Action1: public ActionExt {
public:
void signal() override;
};
class Action2: public Action {
public:
void signal() override;
};
public:
SequenceManager _sequenceManager;
Action1 _action1;
Action2 _action2;
NamedObject _object1, _object2, _object3, _object4, _object5, _object6;
IntroObject _object7, _object8, _object9;
NamedObject _object10, _object11;
void postInit(SceneObjectList *OwnerList = NULL) override;
void remove() override;
};
class Scene210: public SceneExt {
/* Actions */
class Action1: public ActionExt {
public:
void signal() override;
};
public:
SequenceManager _sequenceManager;
Action1 _action1;
IntroObject _object1, _object2, _object3, _object4;
IntroObject _object5, _object6, _object7, _object8;
NamedObject _object9, _object10, _object11, _object12;
NamedObject _object13, _object14, _object15;
void postInit(SceneObjectList *OwnerList = NULL) override;
void remove() override;
};
class Scene220: public SceneExt {
/* Actions */
class Action1: public ActionExt {
public:
void signal() override;
};
class Action2: public Action {
public:
void signal() override;
};
public:
SequenceManager _sequenceManager;
Action1 _action1;
Action2 _action2;
NamedObject _object1, _object2, _object3, _object4, _object5;
NamedObject _object6, _object7, _object8, _object9;
IntroObject _object10, _object11, _object12, _object13;
IntroObject _object14, _object15, _object16;
void postInit(SceneObjectList *OwnerList = NULL) override;
void remove() override;
};
class Scene225: public SceneExt {
/* Actions */
class Action1: public ActionExt {
public:
void signal() override;
};
class Action2: public Action {
public:
void signal() override;
};
class Action3: public Action {
public:
void signal() override;
};
class Action4: public Action {
public:
void signal() override;
};
class Action5: public Action {
public:
void signal() override;
};
class Action6: public Action {
public:
void signal() override;
};
public:
SequenceManager _sequenceManager;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
IntroObject _object1, _object2, _object3, _object4;
IntroObject _object5, _object6, _object7;
NamedObject _object8, _object9, _object10, _object11, _object12;
NamedObject _object13, _object14, _object15, _object16;
NamedObject _object17, _object18, _object19;
NamedObject _object20, _object21;
void postInit(SceneObjectList *OwnerList = NULL) override;
void remove() override;
};
class Scene265: public SceneExt {
/* Actions */
class Action1: public ActionExt {
public:
void signal() override;
};
public:
Action1 _action1;
void postInit(SceneObjectList *OwnerList = NULL) override;
void remove() override;
};
class Scene270: public SceneExt {
/* Actions */
class Action1: public ActionExt {
public:
void signal() override;
};
/* Objects */
class Lyle: public NamedObject {
public:
bool startAction(CursorType action, Event &event) override;
};
class Grandma: public NamedObject {
public:
bool startAction(CursorType action, Event &event) override;
};
/* Items */
class Item: public NamedHotspot {
public:
bool startAction(CursorType action, Event &event) override;
};
class Exit: public NamedHotspot {
public:
bool startAction(CursorType action, Event &event) override;
};
public:
SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
SpeakerGrandma _grandmaSpeaker;
SpeakerLyle _lyleSpeaker;
SpeakerJake _jakeSpeaker;
SpeakerLaura _lauraSpeaker;
SpeakerSkip _skipSpeaker;
SpeakerGameText _gameTextSpeaker;
Action1 _action1;
NamedObject _object1, _object2, _object3, _laura;
NamedObject _skip, _tv, _fireplace;
Lyle _lyle;
Grandma _grandma;
Item _couch, _afgan;
NamedHotspot _appliances;
NamedHotspot _ivy, _fridge, _photos, _item8, _item9;
NamedHotspot _item10, _item11, _background;
Exit _exit;
int _field380, _field382, _field384, _field386;
int _field219A, _field21A0;
Common::Point _tempPos;
Scene270();
void synchronize(Serializer &s) override;
void postInit(SceneObjectList *OwnerList = NULL) override;
void signal() override;
void process(Event &event) override;
void dispatch() override;
};
class Scene271: public PalettedScene {
/* Actions */
class Action1: public ActionExt {
public:
void signal() override;
};
/* Objects */
class Object12: public NamedObject {
public:
bool startAction(CursorType action, Event &event) override;
};
/* Items */
class Item: public NamedHotspot {
public:
bool startAction(CursorType action, Event &event) override;
};
class Exit: public NamedHotspot {
public:
bool startAction(CursorType action, Event &event) override;
};
public:
SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
SpeakerGrandma _grandmaSpeaker;
SpeakerLyle _lyleSpeaker;
SpeakerJake _jakeSpeaker;
SpeakerLaura _lauraSpeaker;
SpeakerSkip _skipSpeaker;
SpeakerGameText _gameTextSpeaker;
SpeakerGranText _granTextSpeaker;
SpeakerLyleText _lyleTextSpeaker;
NamedObject _object1, _object2, _object3, _object4, _object5;
NamedObject _object6, _object7, _object8, _tv, _object10;
NamedObject _object11;
Object12 _object12;
Item _item1, _item3;
NamedHotspot _item2, _item4, _item5, _item6, _item7;
NamedHotspot _item8, _item9, _item10, _item11;
Exit _exit;
Action1 _action1;
Rect _rect1;
int _field796, _field2E16;
Common::Point _tempPos;
ASound _sound1;
Scene271();
void synchronize(Serializer &s) override;
void postInit(SceneObjectList *OwnerList = NULL) override;
void signal() override;
void process(Event &event) override;
void dispatch() override;
};
class Scene280: public PalettedScene {
/* Actions */
class Action1: public ActionExt {
public:
void signal() override;
};
public:
Action1 _action1;
SpeakerGameText _gameTextSpeaker;
NamedObject _jake, _dad, _mum, _object4;
void postInit(SceneObjectList *OwnerList) override;
void signal() override;
};
} // End of namespace BlueForce
} // End of namespace TsAGE
#endif