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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOT_SOUND_H
#define TOT_SOUND_H
#include "audio/decoders/raw.h"
#include "audio/softsynth/pcspk.h"
#include "audio/mixer.h"
#include "common/file.h"
#include "tot/midi.h"
namespace Tot {
const int kSfxId = 1;
class SoundManager {
public:
SoundManager(Audio::Mixer *mixer);
~SoundManager();
void init();
void syncSoundSettings();
void loadVoc(Common::String vocFile, int32 startPos, int16 vocSize);
void autoPlayVoc(Common::String vocFile, int32 startPos, int16 vocSize);
void playVoc(Common::String vocFile, int32 startPos, uint vocSize);
void playVoc();
void stopVoc();
bool isVocPlaying();
void playMidi(Common::String fileName, bool loop);
void playMidi(byte *data, int size, bool loop);
void toggleMusic();
void beep(int32 frequency, int32 ms);
void waitForSoundEnd();
// Set game logic volume levels
void setSfxVolume(byte leftVol, byte rightVol);
void setMidiVolume(byte leftVol, byte rightVol);
void fadeOutMusic();
void fadeInMusic();
void setMasterVolume(byte leftVol, byte rightVol);
void setSfxBalance(bool left, bool right);
// Game logic volume settings
uint _rightSfxVol, _leftSfxVol;
uint _musicVolRight, _musicVolLeft;
private:
// Apply game logic volume levels
void setSfxVolume(byte volume);
void setMusicVolume(byte volume);
Audio::SoundHandle _soundHandle;
Audio::Mixer *_mixer;
MidiPlayer *_midiPlayer;
Audio::PCSpeaker *_speaker;
Common::SeekableReadStream *_lastSrcStream = nullptr;
Audio::SeekableAudioStream *_audioStream = nullptr;
};
} // End of namespace Tot
#endif