Files
2026-02-02 04:50:13 +01:00

69 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOT_EVENTS_H
#define TOT_EVENTS_H
#include "common/events.h"
#include "common/scummsys.h"
namespace Tot {
enum GAME_KEY {
KEY_TALK = 0,
KEY_PICKUP = 1,
KEY_LOOKAT = 2,
KEY_USE = 3,
KEY_OPEN = 4,
KEY_CLOSE = 5,
KEY_YES = 6,
KEY_NO = 7,
KEY_SAVELOAD = 8,
KEY_VOLUME = 9,
KEY_ESCAPE = 10,
KEY_NONE = -1
};
class TotEventManager {
private:
Common::Event _event;
void handleKey(const Common::Event &event);
public:
bool _escKeyFl = false;
bool _keyPressed = false;
GAME_KEY _gameKey = KEY_NONE;
bool _leftMouseButton = 0;
bool _rightMouseButton = 0;
int16 _mouseX = 0;
int16 _mouseY = 0;
Common::Event _lastKeyEvent;
TotEventManager();
void pollEvent(bool allowDrag = false);
void zeroEvents(bool allowDrag = false);
void waitForPress();
};
} // End of namespace Tot
#endif